Please tell me it's not true....
AfterBurnett
Member Posts: 3,474
There is only square and circle collision? Is there a way to do the collision from the png instead, rather than the size of my actor? At the moment my spaceship is destroyed before he even hits the enemy... both the player and enemy "squares" detect each other well before the pixels meet... really annoying in a shooter....
Comments
It's unfortunate we can't contract the collision area of our actors but for now I use two actors for any type of collision overlap I want.
I'm trying to work out a way to use TSB's method with multiple instances to overlay transparent actors that I can lay out to make accurate collisions.