What is maximum animation frames in GS? Is there a limit?

If I want to do a large animation that will only play once, am I able to have 90 frames at 30FPS? Is this going to slow things down or ruin anything, besides more space? Thank you!!

Comments

  • zenoahzenoah Member, PRO Posts: 56

    It will make the load time considerably longer.

    Plus it stores the images using the horrible image format they use so the app size would also increase dramatically.

    I'm confused why they can't put video playback in. Isn't this a HTML5 engine essentially?

  • JodyMitomaJodyMitoma Member Posts: 307
    edited May 2014

    @zenoah, thanks for the pointers.

    I decided I'd give it a shot, and it worked. It is actually a quick intro video at the beginning of the game, and I shortened it from 180 frames, down to 42 by deleting every second frame, and then some. Lowered the FPS from 30 to 15, too, of course.

    Also managed to get its (JUST this animation) final file size from 190MB's down to 13MB's, lol... Yes, my game might be quite large in the end, but that's just the way it's going to be.

    The way I am, I WILL sacrifice large file size for a quality product - to an extent.

    Video support would definitely be a TREAT!!!!!!!

  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870

    @zenoah said:
    I'm confused why they can't put video playback in. Isn't this a HTML5 engine essentially?

    GameSalad was out before HTML5 came to fruition, and it was added to the engine a few years after GameSalad came out.

  • ogagogag Member Posts: 37

    @jody‌
    I was wondering what your video would look like. 90 frames to run at 30 fps. A 3 second video? Haha! And don't forget about maxing-out ram usage too. Or else the player will have to deal with spinning beachballs.. I mean line-thingy.. You get what I meant. :-)

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