MAC 11.0.13 bug with constrains + collisions?
SquareHeart
Member, PRO Posts: 69
in Tech Support
Was scratching my head why suddenly my player Actor collide rule behaviours wouldn't work.
Collide behaviour itself wasn't affected, but rules triggered by collisions stopped functioning when I applied a constrain on the X and Y of the Player Actor (constrained to sin - object gently pulses).
As soon as I turned off the constrains it worked.
any ideas?
Comments
@SquareHeart , constrains do usually (and always have) break collide rules. Try to achieve the same pulse effect with an "every 0 second" timer and change attribute behaviours.
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