Running behaviours sequentially

JackBQuickJackBQuick Member Posts: 524
edited November -1 in Working with GS (Mac)
It would be very nice to be able to set the sequence for a set of behaviours to run within a rule, e.g. 'A' then 'B' then 'C'. They now run concurrently, I understand.

This would be useful because sometimes 'C' relies on values of 'A' and 'B'.

To do things in a custom sequence, I now use a combination of switches and timers. It would be easier if this ability were built into the rule.

Thanks for your consideration.

Comments

  • BarkBarkCoBarkBarkCo Member Posts: 1,400
    I have used Change behaviors under the assumption that they DO execute sequentially, and it always seems to work...

    `
    X = 0
    Y = 10

    When mouse button is down:
    -Change X to Y
    -Change X to X*2
    `
    X = 20 ... not 0 or 10
  • JackBQuickJackBQuick Member Posts: 524
    Sorry, I didn't provide a very good example.

    I merely wanted an easy way to control the sequence of what happens within a rule.

    This is the issue that I was trying to address when I posted this suggestion:

    http://gamesalad.com/forums/topic.php?id=3717
  • BarkBarkCoBarkBarkCo Member Posts: 1,400
    Thanks for pointing that post out.

    Makes me wonder why anyone has *paid* for a license of this beta software; or more to the point, why is GS *charging* for this incomplete and admittedly inconsistent software?

    Yes, that is an actual question. ;-) Anyone have a take?
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