Running behaviours sequentially
JackBQuick
Member Posts: 524
It would be very nice to be able to set the sequence for a set of behaviours to run within a rule, e.g. 'A' then 'B' then 'C'. They now run concurrently, I understand.
This would be useful because sometimes 'C' relies on values of 'A' and 'B'.
To do things in a custom sequence, I now use a combination of switches and timers. It would be easier if this ability were built into the rule.
Thanks for your consideration.
This would be useful because sometimes 'C' relies on values of 'A' and 'B'.
To do things in a custom sequence, I now use a combination of switches and timers. It would be easier if this ability were built into the rule.
Thanks for your consideration.
Comments
`
X = 0
Y = 10
When mouse button is down:
-Change X to Y
-Change X to X*2
`
X = 20 ... not 0 or 10
I merely wanted an easy way to control the sequence of what happens within a rule.
This is the issue that I was trying to address when I posted this suggestion:
http://gamesalad.com/forums/topic.php?id=3717
Makes me wonder why anyone has *paid* for a license of this beta software; or more to the point, why is GS *charging* for this incomplete and admittedly inconsistent software?
Yes, that is an actual question. ;-) Anyone have a take?