Release Candidate 0.11.1 is available!
BlackCloakGS
Member, PRO Posts: 2,250
Release Candidate 0.11.1
Features:
- iOS and Android viewers now support Stretch. Due to this change, the toggle for Overscan has been replaced with a new aspect picker. Tapping the current aspect will allow you to select either Stretch, Overscan, or Letterbox.
Fixes:
- Fixed RevMob causing apps to hang if it failed to display an ad. RevMob SDKs updated to 7.5.1 for iOS and 6.9.0 for Android
- Fixed issues with iOS In-App Purchases that would cause apps to fail submission to Apple.
- Fixed number attributes being limited to 1 million in Creator. The limits for each number type are as follows:
- Real: Raised to 1.7E +/- 308 from 3.4E +/- 38
- Integer: +/- 2,147,483,647
- Index: 0 to 4,294,967,295
- Angle: 0 to 360
- Fixed an error occurring when attempting to change the case of a Table row name (i.e. "rowname" to "RowName")
- False positives with Android anti-virus scanners have been fixed. Send in a support ticket if you're still having issues.
Known Issues:
- Angle attributes only accept whole numbers right now (will be fixed in the next release)
- Aspect picker for Android does not scale well with devices that have large displays
- The Release Candidate version of Creator will not open if your GateKeeper settings are set to "Mac App Store" or "Mac App Store and identified developers"
- The iOS Viewer will sometimes fail to display behaviors properly after the first time previewing a project. This can be worked around by hitting the Home button on the device.
- iPhone apps running on iPad devices with OS 7.1 or greater will show the iOS status bar across the top of the screen. This is a bug on Apple's side. The current workaround is to make a Universal build instead.
Report Any Bugs
If you find bugs in the Release Candidate, let us know! We'll be watching the forums and support tickets for info on this. Once we're all happy with the state of the build then we'll make it stable.
Take a moment to review the "known issues" section of the release notes before reporting any bugs. No need to duplicate reports on what we already know, right?
Thanks for your help!
Go Get It!
See the release notes here:
http://gamesalad.com/download/releaseNotes/creator/rc
Download the release candidate here:
http://gamesalad.com/download/releases
Scroll down until you see "Release Candidates"
Comments
AMAZING!
great work!
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An awesome from me!
why does this keep happening? (the behaviors are missing [3 time in a row]) @blackcloakgs
I got SO excited until I saw no version for Windows
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@BlackCloakGS @dgackey @CodeWizard Very nice. Thank you for getting right on it. Here is hoping that the iAps work now.
Any chance you guys can take a look at the issue I reported. It has made an entire section of my game entirely un-functional when it was working fine in previous versions. Also, oddly enough, it works fine in the Creator, but not on the devices.
Thanks
Thank you,I hope IAP works now.
Check out my games on the App Store!
Wordgraphy / Polycolor / 20 Seconds / Minimal Maze
Awesome work!!
If my app is under review, can I just reject the binary and upload an updated version?
@Dues Yes you can , but apple counts days from your last binary upload
Thanks! @madhanlab
Uploaded yesterday so it won't make any difference i guess
so what exactly was wrong with IAP then? @BlackCloakGS
Ummm... Look at the threads that say "IAP not working"
http://forums.gamesalad.com/discussion/67140/urgent-help-iaps-rejected-by-apple#latest
IAP still broken in production for me on 11.1 and Apple has rejected my app. I posted in the link provided above.
11.1 just released 1 day, you mean you submit again by 11.1, then apple reviewed your app and rejected it at the same day ? it's impossible
yeah sounds weird to me as well @AlvinF I've sent 2 apps off for review with the 11.1 RC, i'll keep you guys posted.
What about bugs with Chartboost?
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
Not impossible at all. As I've explained in the other thread, my game is set to expedited, so submit, review and decision usually happens in 12-24 hours.
@joeltelling
I'm glad to hear you have an expedited app. We're going to add more logging and update the binaries so you can resubmit. It's important that you ask Apple to provide the console output from your app run so we can look at the details.
Expect @BlackCloakGS to reach out to you directly to get some testing iterations done on this.
This problem is really annoying because we can't repro it internally. Everything "just works." We're also waiting on our own app to get into review so we can test more.
Grrrrr.
@CodeWizard Man, the proverbial "it works on my machine!" is the bane of any developer
I asked Apple for the console output, and their response was that they could not give that to me. I'll send a note their way saying I would love to have it for my next submission. Hopefully they'll give it to me then. Is there a special way to ask for it?
@BlackCloakGS "Fixed issues with iOS In-App Purchases" Great work, I have been dying to try and add one for a while to a free app already in the Store, but been waiting for this. Thank you.
So you're saying that it actually worked ??
Thank you. Its Amazing. I submited my new game.
I have one question about Stretch. Is it will do stretch also for attribute that I put as number?
@FuzzBuzz I'll tell you after I add the IAP and submit it!
ok thanks
If your app is configured to use the iAd Network ONLY, select the option "No" for "Does this app use the Advertising Identifier (IDFA)?"
For any other combination of ad service providers, choose "Yes" for "Does this app use the Advertising Identifier (IDFA)?"
Also select the following options:
Serve advertisements within the app
Attribute this app installation to a previously served advertisement
Also select the box for affirmation under "Limit Ad Tracking settings in iOS".
Hope this answers your question !
No prob ! it was actually Bob of GS that gave me that answer cause I had the exact same problem So yeah, NO IDFA should work if you're using iAds
@BlackCloakGS @dgackey @CodeWizard
Using 11.1 for submission. This is the rejection I got which is the same as reported by a few others on here.
2.2
We found that your app has incorrectly implemented receipt validation, so it does not properly distinguish between the review (sandbox) environment and the production environment. This is resulting in a validation query to the production servers instead of a sandbox receipt check, and is preventing us from being able to review your app.
To address this issue, please revise your binary to include the necessary logic required to differentiate between the review and production environments.
For information on how to implement receipt validation, please see the Receipt Validation Programming Guide If your app includes In-App Purchases, please also see FAQ #15 of Technical Note TN2259 - Adding In-App Purchase to your iOS and OS X Applications.
For discrete code-level questions, you may wish to consult with Apple Developer Technical Support. When the DTS engineer follows up with you, please be ready to provide:
If you have difficulty reproducing a reported issue, please try testing the workflow as described in https://developer.apple.com/library/ios/qa/qa1764/Technical Q&A QA1764: How to reproduce a crash or bug that only App Review or users are seeing.
@FallacyStudios see my update