Monetization iAd vs Revmob
MichalCh
Member, PRO Posts: 115
Hello,
I'm a new member of GameSalad and I wanted to ask you guys a suggestions as in the Discussion Title,
iAd vs Revmob, for and against, which one u prefer and why.
Regards
Comments
Welcome! I haven't tried Revmob yet but I'm implementing it now. From what I've heard, Revmob is usually better as far as revenue because for iAds you need a huge volume of downloads to make any decent revenue. So unless you have an extremely popular app, I would go with Revmob.
Or if you want, you can always try a combination of both and see what works best.
Iads will pay you less but cause you zero issues (unless a game designed for children) revmob will give you a better return but like all other third party ad providers, no guarentee you will see your money.
If no guarantee you will see your money, then what is the alternative way to make sure that you may not loose?
@gingagaming
Thank you for sharing, I'm from Europe so it would also cause some problems and make it less possible to see money. By a huge amount of downloads to see a decent revenue you mean? Is there any "table" or some PDF showing results?
Regards
@meedoing the only way to guarantee your earnings is to use iAds. Apple is a solid company therefore won't go bust in the 30 days it takes to pay you. However, other ad providers like rev mob take 4 months to shell out after hitting the threshold. And these companies have been known to go bust and not pay out. Not that I'm saying don't use revmob because even I use them, I'm just pointing out stable low payouts vs riskier higher payouts.
@gingagaming
Thank you for an answer. Maybe it's a good idea to use at first RevMob and when app is getting more popular change it through update to iAds to have it guaranteed? Is it possible?
Regards
@MichalCh earnings are for ad exposure & click throughs, not downloads. So earnings are not linked to downloads. You can earn more in a well played game which shows frequent ads than a game which isn't played often but has more downloads.
Hope this helps.
@MichalCh you could easily change your ad provider with an update. But will depend on the type of game on which type of ads you wish to display. iAds can provide banner ads for example whereas revmob can't. So for a flappy style game, iAds is perfect for exposure whereas revmob wouldn't be.
@gingagaming
Thank you for informations. I wanted also to ask if there is any way to get revenue without buying pro account first? I know that for iAds pro account is needed. What about RevMob?
@MichalCh you have to buy pro account for Revmob.
Also, Revmob changed own policy.Now Charboost is better idea than Revmob.
Check out my games on the App Store!
Wordgraphy / Polycolor / 20 Seconds / Minimal Maze
In a nutshell, no. All ad revenue goes to gamesalad if using the free version (as you haven't paid for the software to make the game) when you have purchased the software (gone pro) you will receive all revenue from the ad networks. The only other way (to my knowledge) to earn money off the free version, is to make a HTML5 game, publish it, then embed the code in your own web page & use your own ad networks on your web page.
If I buy Pro account after I made a game (Gamesalad earned some money) that money will come back to me or it's forever for Gamesalad?
When you publish your game as a free user. All ad revenue rightfully goes to GS. When you buy your pro account, just re publish your game as an update & all monies from that point get paid rightfully to you.
Stay away from Revmob. Their CPMs have tanked in the last couple of months. I've heard from many developers that they have lost a lot of advertisers and are cheating devs. Chartboost + iAd banner is a better option for Game Salad games.
@Appz
Thank you for sharing that with us! Can I have in one app both Chartboost fullscreen ads + iAd banner?
Yes,you can.
Check out my games on the App Store!
Wordgraphy / Polycolor / 20 Seconds / Minimal Maze
My current CPMs from Revmob are ridiculously low.
I tried to release my free game "Ripple Munch" (https://itunes.apple.com/us/app/ripple-munch/id861715001?mt=8) with RevMob, but it practically froze waiting for the ad to appear (almost 15 seconds, unnaceptable) so I released it just with iAds. So far, I am not rich. In its first month on the app store on a lucky day I could get $0.10 ... But mostly just around $0.05! So for any good revenue with iAds, your app should be downloaded at least 1000 times a day and played a lot for any money to be made....
I think the most difficult part for any game is not developing it, bit to earn enough downloads...