Fullscreen/Popup ads on single scene without resetting?

RainbrosRainbros Member Posts: 124

As far as I can tell, it is not currently possible to display fullscreen ads on a game over screen (not on startup) for a game that is built on a single scene and does not utilize the reset scene behavior, which if true is absolutely RIDICULOUS. Since many games are built in one scene for performance, we should be able to implement fullscreen ads without changing scenes or using the reset game/scene behaviors. This is absolutely outrageous. Why can't there just be a single ad behavior that includes all ad types instead of just banners?

Everyone knows that fullscreen ads are more effective, and to exclude single scene games from using these because they don't use scene reset is simply unacceptable.

Or, if I am wrong and this is possible, please enlighten me.

Comments

  • ArmellineArmelline Member, PRO Posts: 5,369

    Pause the game, sending it to a separate pause scene which does nothing but unpause the game again using an invisible actor.

    That way you can display an ad without interrupting the music/resetting any attributes etc.

    Not ideal, but works pretty nicely.

  • BBEnkBBEnk Member Posts: 1,764

    @Armelline said:
    Pause the game, sending it to a separate pause scene which does nothing but unpause the game again using an invisible actor.

    That way you can display an ad without interrupting the music/resetting any attributes etc.

    Not ideal, but works pretty nicely.

    I do this same thing in my games works well.

  • RainbrosRainbros Member Posts: 124

    @Armelline Good idea! I'll have to try that. I'm assuming there will be some tiny loading time for this, so yeah it's not ideal but I guess it's the only way. We shouldn't have to resort to this just to display an ad.

  • NimbleBugNimbleBug Member Posts: 483

    @Armelline @BBEnk @Trunks can any one please explain clearly how to do this (using pause and single scene without resetting) ?

  • RainbrosRainbros Member Posts: 124

    @madhanlab‌ just make a new scene called "Pause" or "Ad" or whatever you want. When you want the fullscreen ad to display in your game, just trigger the "Pause Game" behavior and check "enable advertisement" in the behavior. Leave the pause scene blank except for one actor that just has that "Unpause Game" behavior. And make sure to select the correct ad type (interstitial Revmob) when publishing. That's it!

  • NimbleBugNimbleBug Member Posts: 483

    @Trunks Thanks for the help...can i use revmob and chartboost in same app ?

  • RainbrosRainbros Member Posts: 124

    @madhanlab‌ Yes, you should be able to use both in the same app.

  • AngryBoiAngryBoi Member Posts: 586

    Money Money Money

  • vikingviking Member, PRO Posts: 322

    This works for me as long as I use change scene, but it does not work with the pause game behavior. Any one else having problems with showing ads using the pause behavior?

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