Need help. My actor is shaking instead of bouncing.
JJBloom
Member Posts: 7
I've got a very basic scene containing four walls and an actor that is set to move randomly. I have it set to bounce upon collision with a wall, but instead it shakes very rapidly and moves up along the wall.
Are my settings wrong? What is this strange effect and how do I prevent it?
Thanks.
Comments
Please, can somebody help? I have no idea what's happening, I can't move on to the next stage of making the game and I'm super depressed about it
Yes, your settings are probably wrong.
@Socks lol @JJBloom You really need to provide more information before someone can help you. Post a screenshot of your rules or a test project so we can see what you have done.
Universal Binary Template - Universal Binary Template Instructions Rev 4 (Short) - Custom Score Display Template
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Hey,
OK, I've uploaded a project file.
http://s000.tinyupload.com/?file_id=82408193769755278839
Maybe somebody can tell me why the Actor isn't bouncing as it should. (It's the Thumbprint Actor which is set to bounce. The Star Actor is merely constrained to follow the Thumbprint).
Cheers.
Anybody??
Make sure the actor "Bounce" is set to like 1 or 2
Ummm make sure the collide is on the actor and the wall
On wall: Collide with actor and
On actor: Collide with wall
Ummmm need a little more info to help you lol
I just had a quick look and changed the Density, Friction and Bounciness in the Thumbprint actor and the Bounciness in the walls actor. Turned rules off and added a Change Velocity action. I don't know exactly what you are trying to do but maybe this will get you going in the right direction.
You really need to spend some time studding the software. Go to the cookbook and read and watch the videos. Also have a look at GAmeSaladGuru's videos
I believe it is not possible to change the physics settings at runtime. Search for the answer or maybe someone else will post with a definitive answer for that. I know the Visibility setting in Graphics cannot be changed at runtime so we use the actors Alpha setting in Colour to do this.
Universal Binary Template - Universal Binary Template Instructions Rev 4 (Short) - Custom Score Display Template