Breakout blockCount increment/destroy issue
Aloha everyone,
I am new to Gamesalad and have a couple of ideas for unique breakout games. One issue that I can not wrap my head around is why my blocks don't get destroyed as I planned it out. Here is what, basically is happening. I have a plan for the first 10 levels, each with different colored blocks that each do different things when hit by the ball. I have envisioned having 10 pngs, with progressive damage to the block with each increasing hit. I currently have the first level set up such that when the blue block is hit, that actor is destroyed and the block with one hit is spawned. In the one hit actor, when it is hit by the ball, that actor is destroyed and the two hit block is spawned, and so on and so forth until the tenth block is simply destroyed with a hit from the ball.
What is actually happening is this: with the initial hit of the ball, the two hit block is spawned (unless the one hit block is spawned and destroyed immediately), and when the two hit ball is hit again by the ball, it is destroyed (unless, again, the three hit block is spawned then immediately destroyed. It's as if the block is getting hit twice when it is only getting hit once.
I've posted my rules for the first two blocks so that y'all can see what I'm trying to do.
If anyone can see my error, please let me know. Thank you in advance for any and all responses.