Feature Request: Disable IAP/Achievement notifications in creator

ArmellineArmelline Member, PRO Posts: 5,415

I've been working on a game recently with a lot of achievements. Occasionally a user will get two or three or even four achievements at once. This means that when I'm testing certain situations, I'll constantly be having to click to dismiss the achievement notifications.

I know those are working, I'm testing something else by this point. They're just getting (constantly) in the way.

It's one of those tiny changes that would make a big quality of life differences.

So could we please get a toggle to turn on/off the displaying of "Platform behaviours are not supported... but..." notifications?

Would be amazing!

Comments

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    Sometimes what I do is just wrap the achievement stuff in a rule that says when attribute =1.ill test the achievements and when I know they're working, I manually set the game attribute back to 0 so they don't trigger while I finish development.

    I know what you're saying, though. It would definitely be welcomed!

  • ArmellineArmelline Member, PRO Posts: 5,415

    @Braydon_SFX said:
    Sometimes what I do is just wrap the achievement stuff in a rule that says when attribute =1.ill test the achievements and when I know they're working, I manually set the game attribute back to 0 so they don't trigger while I finish development.

    I know what you're saying, though. It would definitely be welcomed!

    That's what I do for my own projects, but when I'm working on something for someone else I can't risk obfuscating the rules like that, and certainly don't want to have to go through and remove it all before finishing :D It's certainly a good idea though. Could even have a single global attribute that can toggle them on/off.

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    they could also just push them to OS X's notification center. they'd pop up, but not interrupt the gameplay

  • ArmellineArmelline Member, PRO Posts: 5,415

    @jonmulcahy said:
    they could also just push them to OS X's notification center. they'd pop up, but not interrupt the gameplay

    Now that's a great idea!

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    @Armelline said:
    Now that's a great idea!

    I totally agree!

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