Anyone Regret going pro
scuurpro
Member, PRO Posts: 63
Obviously Game Salad is what you make of it. But does anyone here regret paying the extra 300 dollars to go pro theirs defiantly a good amount of stuff I want from the pro version. So I know I am going to get it I just wanted to know if anyone got it and it wasn't what they expected or not that great.
Comments
No and I've been pro for three years.
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Its Done Im a new pro User
I have no regrets it is well worth the $300 I paid. I like having access to the Pro features and nightly builds and you can't publish to the Apple store without it.
However it is beta software and it will have issues at times and sometimes they can take awhile to fix. At the moment IAP's have been broken for some users for about a month and they are still trying to get it working again. Just be aware there could be times when you are waiting for fixes before you can publish your games.
Having said that there probably hasn't been a better time to buy GS. They have fixed its code base and features and fixes are generally coming out pretty quickly now. At $300 it is a great deal.
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Thanks for you Comment I just bought it. I am very excited.
@scuurpro if you edit your post and put the cursor before your comment and hit enter twice it will separate your comment from mine. Welcome to Pro
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@colander
Thanks
I think the only regret you could have is if you buy pro before you need or are ready for it. You certainly don't need it to learn GameSalad and you will get the most out of it if you have learned enough to begin diving in hard core building your game.
@tenrdrmer Yeah I already have two games built and I was trying to figure out if their was a work around for putting ads on it but not really. I bought it about 15 minutes ago and already have my Ads all setup going send the binary tonight to apple for one and the other tomorrow. Good advice though
I did regret going Pro after the Lua-Drop mess, there was the suggestion that we were on the cusp of a revolution, Lua-Drop fever swept the nation, women fainted at the demo videos and grown men openly weeped in public, the promised-land was just around the corner, the demo videos gave glimpses of a world where loading times were a thing of the past, the clamour for a custom loading wheel rendered pointless by the fact that it never got time to spin up . . . . I was absolutely sold on what I'd seen, as soon as I had the money (is it really so wrong to cut back on your child's diabetes medicine, I'm not so sure it is . . . ) I went for it, prompted more than anything by the proclamation that this new blisteringly fast future would only be made available to Pro users . . . I wanted in, I was absolutely sold on the idea, I paid my $300 . . . and waited and waited and waited . . . and waited and waited . . . and waited . . . and nothing happened . . . and waited . . . and all the promises faded away . . . .
Still, in the long run I've got a lot more from GS than the $300 I paid, so I can't honestly complain, GS gives the majority of its efforts away for free and there have been immeasurable improvements over the past few months which is fantastic - so I'm sure I'll go Pro again - so overall I'd still recommend going Pro if it's what you need.
tenrdrmer hit it. Get it when you are ready to publish or if you really NEED to use/learn the pro-features before publishing. Next thing you know an entire year goes by and you are still working on your game (because there are always variables that interfere or that you want to add)....then you DOH!
Never.
Ah. No.
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Nope, couldn't imagine a game I made without it.
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yes, because of all the hassles with IAP
Yep, for all the wrong reasons. We were using dedicated Apple developer and GS Pro accounts for our team. Then one day I decided, "Hey maybe I can regularly make games on my own and release under my name teehee."
I couldn't. Both my personal Apple and GS Pro accounts are about to expire and I haven't managed to wring out anything independently.