iPad air (retina) resolution size confusion [Question]
mdt3ch@gmail.com
Member Posts: 18
I am currently trying to develop a puzzle game for IOS. My concern is in that for starters, I want to make a background for my puzzle game. According to my research, the iPad air's resolution is 2048 x 1536. I have read elsewhere in this forum that in order for my game to take full advantage of the iPad air's retina screen, I need to double the size of the images that I would be importing into GS. However, if I want to make a background for my puzzle game, and the iPad's res is 2048 x 1536, does that mean that I should create my background at 4069 x 3702?
Comments
You need to double the size of the OLD iPads' resolution, which is 1024 x 768. So your background only needs to be 2048 x 1536 to take full advantage of iPad Air's retina screen
So, for the newer iPads, like the iPad air, I do not need to do that, but for the older ones I do. Why is it like that? Also, If I develop my game for the iPad air, would it work with the older ipads in retina quality as well? Thanks!
If you want to support all iPads, design your images as if you were making it for retina display. So all background images are 2048 x 1536. All other images should be double the size of what they are in the creator. Makes sure you have resolution independence checked in your game. When you import the 2048 x 1536 image, GS will "fit" it to 1024 x 768. If you import and image that is 100 x 100 it will be scaled down to 50x 50, etc.