iPad air (retina) resolution size confusion [Question]

I am currently trying to develop a puzzle game for IOS. My concern is in that for starters, I want to make a background for my puzzle game. According to my research, the iPad air's resolution is 2048 x 1536. I have read elsewhere in this forum that in order for my game to take full advantage of the iPad air's retina screen, I need to double the size of the images that I would be importing into GS. However, if I want to make a background for my puzzle game, and the iPad's res is 2048 x 1536, does that mean that I should create my background at 4069 x 3702?

Comments

  • JayteeJaytee Member Posts: 79

    You need to double the size of the OLD iPads' resolution, which is 1024 x 768. So your background only needs to be 2048 x 1536 to take full advantage of iPad Air's retina screen :)

  • mdt3ch@gmail.commdt3ch@gmail.com Member Posts: 18

    @Jaytee said:
    You need to double the size of the OLD iPads' resolution, which is 1024 x 768. So your background only needs to be 2048 x 1536 to take full advantage of iPad Air's retina screen :)

    So, for the newer iPads, like the iPad air, I do not need to do that, but for the older ones I do. Why is it like that? Also, If I develop my game for the iPad air, would it work with the older ipads in retina quality as well? Thanks!

  • crestwoodgamescrestwoodgames Member Posts: 191

    If you want to support all iPads, design your images as if you were making it for retina display. So all background images are 2048 x 1536. All other images should be double the size of what they are in the creator. Makes sure you have resolution independence checked in your game. When you import the 2048 x 1536 image, GS will "fit" it to 1024 x 768. If you import and image that is 100 x 100 it will be scaled down to 50x 50, etc.

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