Nice Game Coming along

ForteForte Member, PRO Posts: 297
edited November -1 in Working with GS (Mac)
Hi everyone,

I have been working and planning on this for months. I have finally decided to start it about 4-5 weeks ago. Its coming along well, all my little actors are behaving well and being nice to each other (most of the time :D)

Im thinking, "Wow, this is looking great" *Little gremlin walks into Dragokillz' head* "...!@#$%, I need to think of a certain string of code and behaviours for the enemy spawn points.

What im asking for is does anyone know a good "Formula" for this.

I have rounds, I have an attribute and a behaviour that adds +1 to the attribute called "rounds" after each round.

With the spawns, I want it to change on how fast it spawns and what it spawns through how many rounds have been completed. And also I want the enemies to have more health according to the rounds played.

Ok thanks for any ideas my Adolescent brain is going, "!!!!!!"

Cheers, Dragokillz

Comments

  • AfterBurnettAfterBurnett Member Posts: 3,474
    I'd tell you but that would be helping an Australian :P
  • ForteForte Member, PRO Posts: 297
    -.- cmon plz
  • ForteForte Member, PRO Posts: 297
    dont be a racist bastard
  • AfterBurnettAfterBurnett Member Posts: 3,474
    I'm a noob myself but have done a similar thing... I have a bunch of global attributes called "waves" for my enemy attacks. Then in each actor I tell it if wave=1, do whatever... you could have a bunch of different attributes, one for each round, rather than adding to an integer. Then, the actors draw upon which round they are in and can react as per the instructions for each round... sorry if I don't explain myself very well... I'm a Kiwi :P
  • ORBZORBZ Member Posts: 1,304
    so you want something like:

    spawnrate = rounds * 1s ?
    spawnamount = random(rounds, rounds + 5) ?

    is that what you are trying to do ?
  • ForteForte Member, PRO Posts: 297
    not exactly, but its ok now, I spent 1 hour brainstorming about it, now I have its formula.

    @POLYGAMe You are not to far from Australia, I don't to have to come ALL the way over there just to hit you :D :P

    Anyway thanks to all
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