Going from windows to mac - advice on essentials
jigglybean
Member Posts: 1,584
Hi all
Before I officially throw up, my iMac is due Thursday and would like to know what are the essentials I need to publish and if anyone has experience of taking all your old templates and GS projects and putting them on the mac?
I know about downloading the SDKs etc, so that isn't a problem - but any useful tools or tips for publishing on apple and android?
Ive 2 projects using an old 10.4 template for Windows and wanted to essentially bring over what I have then upgrade to 0.11.x using these projects.
Thanks in advance! a New Mac user (throws up!)
Like Balls? Then click here! We've 100 coming soon
Comments
Hi Jigglybean, exporting your windows project to mac is just a click of button. Once you have opened your project on windows creator, click file> export> mac project.
But now comes the tough part, testing your project at Mac. Mostly there is no issue testing your project, but sometimes rarely, your mac project might hang and will not work at all on simulating . You need to troubleshoot what is creating the issue. Try to disable/remove actors/attribute/table to troubleshoot. Once you get the idea what is causing the issue just fix that portion n u r ready to start work at Mac..
Then you can use new features of Mac but remember once u start working on Mac creator there is no reverting bacK to windows!! best of luck..
Current Projects I am working on: Stupid Duck, Zango's Shark Adventure, AoD: Age of Dragons, Rocket Jump: The Pixel Invaders
Facebook: https://facebook.com/reflectivebytegamestudios
Web: reflectivebyte.com