Competition on SaladGamers.com

mrfunkleberrymrfunkleberry Member Posts: 424
edited November -1 in Introductions
Hey all. I've been thinking of changing the competition on SaladGamers.com. At the moment we give away 1 promo code a day. But should we change it to a game free a day? like http://www.freegameoftheday.com/. I'm thinking the later would prove much more popular... Plus it'll allow non-US gamers a look in.

Comments

  • PhoticsPhotics Member Posts: 4,172
    I think that's nicer and it would be a better boost of traffic. People might check every day to see what game is available for free... like a smaller version of what GameLoft did.

    But to be blunt, I'm still not motivated to participate with the website. I think GameSalad stuff should be here. Why fragment the community? I've seen it with Guild Wars. The fansites went off form their little cliques. I think the community would have been better with an official forum. Here, we have an official forum... so I don't see the need of spin-offs. Maybe there is, but I'm not really seeing it right now.
  • mrfunkleberrymrfunkleberry Member Posts: 424
    SaladGamers exists to promote your games made with GameSalad. It's not a forum, it's for gamers to browse and buy your games. I don't want to leach people away from here, rather bring new customers to you.

    This GS forum is great for developing, but not for marketing or selling your hard work. I hope you reconsider, i think most people agree we need better marketing for our games.
  • PhoticsPhotics Member Posts: 4,172
    OK, marketing is cool... but how is this site going to stand out?

    Maybe make a TV guide of free apps. Instead of one app for the whole day, how about a time block. Like from 4:30-5:00 this app will be free... so visitors have to keep checking for the schedule. It would then be up to the site to motivate the developers to fill the programming schedule.

    ...but I don't see how that helps developers. Does giving your app away for free really work? Also, comparing your blog with toilet paper and diarrhea isn't a tremendous motivator for me.
  • mrfunkleberrymrfunkleberry Member Posts: 424
    Thanks Photics. Free apps for a day helps to bring people to the site, the site promotes your games.

    I wasn't comparing the blog to diarrhoea, i was comparing it to the need for toilet paper when you have diarrhoea. I'll change it to : This blog is better than the verbal diarrhoea you get from Photics on the GS forums. will that work?
  • design219design219 Member Posts: 2,273
    I think a free app a day is a good idea. Mostly because it will increase traffic and membership on the site. Which will help you, but it also helps all of us in the big picture... both individually as each free game is getting more exposure, but it also exposes other's games which are not free.

    *edit* I see that's what you said in the post above. I should read all the posts before I post.

    I was skeptical of the current system as not seeming very inviting, but the change up should do well. IMO.
  • PhoticsPhotics Member Posts: 4,172
    Heh... nope... still not convincing me to be an active member of your site.

    1) If I give away a game for free, how does that ultimately translate into sales? This is not me poking at your website. It's a general question and I don't know if it's been fully answered here. If you want to build a popular website, and stand out in an already saturated market (as admitted on the website), you have to address the needs of your visitors. Why would developers go to your site, rather than the promo code dispenser website?

    2) Why would people visit your website? Free games are a good lure... but how is that going to be useful to developers? If they're just looking for free games, how will that audience translate into real sales?

    Scitunes has an excellent example... roughly a quarter of a million downloads when the game was free... but how was the action after that? What was the final outcome? Is it better to give your apps away for free for promotion? I think one of the conclusions is that just giving your apps away for free is not enough. A follow-up plan is needed.

    So... if developers give away apps for free on your website, are they helping themselves or are they helping you build up a website? There's a difference for a developer to give away one promo code and making a game free for a whole day.

    When does the race to the bottom stop? It's bad enough that games have to be sold at tier 1 or tier 2, but now developers are regularly being asked to give away their games for free too? No, you didn't convince me. Rather, you decided to insult me... that shows me that I should stay away from your website.
  • mrfunkleberrymrfunkleberry Member Posts: 424
    @Photics. I'm sorry if i insulted you. But i spent a lot of hard work on the site, and you've come from not know what the site is (But criticising it anyway) to ignoring my explanations, as a means to criticise it further.

    "If I give away a game for free, how does that ultimately translate into sales?.. but how is that going to be useful to developers?"

    For you personally (the person giving the game away for the day), hardly at all. It's a way of generating traffic, and repeat visitors. This benefits all those developers who have registered, and have games on the site. Like i said before, "Free apps for a day helps to bring people to the site, the site promotes your games."

    "If they're just looking for free games, how will that audience translate into real sales?"

    Because of the other content we offer and are building, Reviews, Awards, Videos, the Blog, list of games, etc will hopefully convert visitors into purchasers. Does this really have to be explained?

    "A follow-up plan is needed."

    *Sigh* The whole site, acts as a 'follow-up' plan. It generates repeat visitors to the site: more vistors, more sales. Ok, so you 'donate' one day's sales, but in return you get a good marketing platform for your apps.

    "So... if developers give away apps for free on your website, are they helping themselves or are they helping you build up a website?"

    If you are still in doubt. Please start reading this post gain, slowly.

    "When does the race to the bottom stop?.. now developers are regularly being asked to give away their games for free too?"

    Sadly, i have very little control of the app market. All i can do is raise the profile of GS games, by building an attractive website to showcase your talents. I too feel it's a shame that we don't get more money for our games, but i can't take responsibility for that, nor can i buck the trend, if we're going to compete.

    Unfortunately i'd love to give you visitor and conversion stats to make you feel better, but the site is only 9 days old.
  • BarkBarkCoBarkBarkCo Member Posts: 1,400
    I think he was just trying to lighten the mood by joking around with you Photics.

    I don't think mrfunk is doing this for any other reason than to help GS devs (no ads, no fees, he is eating the hosting costs). There may be a better way, and he is obviously open to suggestions. However, I don't think your prejudicial criticism is what he is looking for...

    Edit: Just noticed mrfunk's response. I was only a little late this time... ;-)
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    For me Funk, i def think it needs to be a free game a day, one promo code wont generate enough traffic. I think of me personally, as a consumer not a developer, would i look at freeappaday.com to look for free games or would i go to saladgamers.com for a chance at getting one promo? So for me, has to be a free game a day. Loving the good work though dude, you're almost making me want to start eating salad! ha
  • mrfunkleberrymrfunkleberry Member Posts: 424
    Thanks barkbark00, and lol beefy_clyro. Looks like we're heading for a 'free for a day' comp. I thought it would be better, but i didn't want to implement it without the GS communities approval. The site is nothing without your great support.
  • CannonFodderCannonFodder Member Posts: 230
    Yep free game for a day gets my vote, keep up the good work Mrfunkle ;)
  • PhoticsPhotics Member Posts: 4,172
    I'm not trying to insult your site. It seems that you're looking for feedback, so I posted my comments.

    1) I think one day is long time. Maybe smaller blocks would work better... but maybe leave that up to the developers to decide.

    2) It seemed in another post that you were looking for suggestions. Attracting developers is probably primary to your site's success. Tshirtbooth, Weswog and FireMapleGames are so loved by the community for their helpful tutorials. Perhaps that's something useful for your website... tutorials. I posted about the "Project: Benchmark" idea. That's one tutorial idea that I've thrown out there for the community.

    Also, teaming up might be a good idea. There are so many external projects out there. Is the GameSalad ebook still in progress? It seems like there are more GameSalad sites popping up rather than good GameSalad games. I have a website too. I could do reviews, tutorials and contests on my site... but why? I think the should focus should be on building up this community. The GameSalad website shouldn't be about posting links to other GameSalad websites. There's one site for "pro" GameSalad developers... there's another site for promo codes... there's your site... there's the reviews... the youtube videos.

    Why don't people update the Wiki here?!
    ...or if there's such a need for a spin-off, why don't more people team up?

    Gendai Games should get involved and decide what they want. Do they want to build up this website or not. It seems that they've not been meeting expectations in that area, so people are going off and doing it on their own.

    Reviews, promo codes, tutorials, promotion... all of that could and should be done here. If it's not going to be done here... then the spin-off sites have to be really good. Your site is new and off to a good start, but I'm still skeptical. It seems like so many sites have special offers for developers... but I don't see how any of it works.
  • Rob2Rob2 Member Posts: 2,402
    frappday seems good to me..I haven't got into the site much yet cos I aint released jack yet but I think mr funk has produced a work of art that everyone should be proud of.
  • PhoticsPhotics Member Posts: 4,172
    Rob2 said:
    I think mr funk has produced a work of art that everyone should be proud of.

    I too think that the website looks good. I think it's quite professional looking.
  • mrfunkleberrymrfunkleberry Member Posts: 424
    @Photics.thanks for your suggestion. But i don't think there is a way to make your game free for anything less than a day. As for your gripes against the GS community and Gendai, might i suggest another thread?

    @Rob2 you're going to make me blush! I look forward to your first game.
  • PhoticsPhotics Member Posts: 4,172
    mrfunkleberry said:
    i don't think there is a way to make your game free for anything less than a day.

    GameLoft did it, no?
  • mrfunkleberrymrfunkleberry Member Posts: 424
    @Photics yeah they did. But i think they had someone logged into itunes connect and pulled the promotion after 2 hours. That might be asking a bit too much for developers, and may cause problems. Besides i think 1 full day, would be fine. If it means they come to the site very day, ok it's not every 2 hours, but i could certainly live with that!
  • quantumsheepquantumsheep Member Posts: 8,188
    There's been mixed reports of how successful making your app free for a day can be for a developer. Still, it's a marketing method that some choose to use, and you can't really blame Mr. F for its success/devaluing your game.

    Here's an idea, Photics. Why not update one of your older games? Add a link to your NEW game to it. Then make the old game free for a day?

    That's my plan. If nothing else it'll get picked up by the price drop sites, and will get your old game more downloads than you've had before.

    THEN, hopefully, people will follow the link to your new game.

    If you make your app free for a day, with no 'backup' as it were, then yes, other than getting your name out to more people, it may not benefit you.

    Make sense?

    QS

    *Edit* Of course, this only works if you've got a 'pro' license...

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • butterbeanbutterbean Member Posts: 4,315
    MrFunkle I think free game a day is great, so you have my vote too :)
  • design219design219 Member Posts: 2,273
    Oh, by the way, you can go ahead and post my game as free as long as you want!

    :-))

    Food Fight! (free) http://itunes.apple.com/us/app/food-fight/id352646643?mt=8
  • VmlwebVmlweb Member Posts: 427
    My games iCannon and iCannon HD are free this weekend from the 28th, to the 31st
    Would be cool if you could feature them
  • PhoticsPhotics Member Posts: 4,172
    quantumsheep said:
    Here's an idea, Photics. Why not update one of your older games? Add a link to your NEW game to it. Then make the old game free for a day?

    *Edit* Of course, this only works if you've got a 'pro' license...

    I could relaunch one of my older apps as a loss-leader, but I don't have a pro license. It's getting tiring trying to navigate this sea of catch-22s. I could make more money if I could link to my other games, but I need to make more money to get the ability to link my games.

    I haven't forgotten about my first GameSalad projects. It would be cool to add better controls to Photics: Revisions - Course Correction, more features to Photics: Fireball and more tools for the Photics: Toolbox. I'm waiting for a better version of GameSalad, so maybe I can refresh my GameSalad game library with faster loading times and better performance.
  • quantumsheepquantumsheep Member Posts: 8,188
    Photics said:
    I'm waiting for a better version of GameSalad, so maybe I can refresh my GameSalad game library with faster loading times and better performance.

    Heh. I'm waiting for 'Pause' to return - which is a shame, as I do want to update my old games but don't want to break them!

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • chosenonestudioschosenonestudios Member Posts: 1,714
    @Mr. Funk, I think its a much better for a free game a day, but the whole day?

    I think there should be a window, of opportunity, and never the same time of day, (so hopefully they'll check back all day) but during this time you can get the game, maybe for like an hour or something..... And only say its free like when it immediately is.

    Honestly my first games !@#$%.... It was to learn the program though and its made me $175 so no real complaints against that...

    I wouldn't be willing to put that game on there and even the possibility of giving that game away for free makes me cringe!

    It would only destroy any hope in your site and give me alot of bad reviews haha

    I plan on putting my next game on your site though!

    Honestly I don't know anything really about tracking websites and stuff, and I understand its a brand new site, but do you know how many unique visits your getting there right now?

    Im appreciative of you putting this together though!

    I hope we all live long and prosper!

    Stay Funky!
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    I agree with others that have already said it - quality is key. Free !@#$% will just drive people away from the site. Only games that represent GS well should be given away. I did freeappaday.com and have only made slightly more than what I was making before the free day, but I am convinced that I could have done much better if my app wasn't so shitty. All of the reviews pointing out the shittiness of my game have driven me to improve it - which I have. I now have the frame-rates considerably higher, the background is much easier to differentiate from the foreground, the controls are much more responsive, and I am working on new menus and in-game tutorials. If I just had time to get it all finished! Until these are done I wouldn't approve my own game for a saladgamers give away!
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