Tutorials and Free Stuff from Jamie_C
jamie_c
ImagineLabs.rocksMember, PRO Posts: 5,772
RPG–Connecting the Rooms of a Dungeon
I just posted a new tutorial on my site that shows how to seamlessly connect rooms built in different scenes so the player seems to move in and out of them smoothly. This technique uses the new 'at index' selection in the Change Scene Behavior.
The tutorial and source file will be available on my site as well.
Comments
I will take a look later. great stuff!
Like Balls? Then click here! We've 100 coming soon
Making this tutorial felt like I was playing "Adventure" on my old Atari 2600.
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
Nice work @jamie_c! Thanks for sharing!!!
sweet!!
Cool beans. Thanks for sharing with the community!
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
Enemy Behavior–Chasing
I recently posted a new tutorial showing how to use the Magnitude function to get enemies to chase the player around in a platform style game.
The tutorial and source file is available on my website as well.
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
Thanks for your delicious recipes...!
You're welcome
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
Super Simple Health Bars
This is a ridiculously simple way to create health bars, or any kind of metered bar in your Gamesalad projects.
The tutorial and source file is available at my website as well.
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
Nice one @jamie_c!
MESSAGING, X-PLATFORM LEADERBOARDS, OFFLINE-TIMER, ANALYTICS and BACK-END CONTROL for your GameSalad projects
www.APPFORMATIVE.com
Great work!!!
Thank you
http://itunes.apple.com/app/id850719502
Linked Character Health Bars
A new tutorial that expands on my previous health bar tutorial above.
The tutorial and source file is available at my website as well.
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
Awesome thanks @jamie_c
www.rossmanbrosgames.com
You're welcome.
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
@jamie_c Excellent as always, Jamie; cheers.
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
Great tutorial @jamie_c! Thank you!
MESSAGING, X-PLATFORM LEADERBOARDS, OFFLINE-TIMER, ANALYTICS and BACK-END CONTROL for your GameSalad projects
www.APPFORMATIVE.com
@jamie_c great tutorial Jamie you speak and explain everything well, no long pauses, urrrrr's or ummm's which is hard to do for 18 minutes. Now you just have to do video 3 multiple actors on screen at the same time .
Universal Binary Template - Universal Binary Template Instructions Rev 4 (Short) - Custom Score Display Template
Thanks, I try to always explain like I'm talking to someone who has never used Gamesalad before. To do more than a couple actors at a time I'd probably make use of tables and store the X and Y locations there but it would really be the same principle.
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
@jamie_c yes if there are a lot of enemies spawning then tables would have to be involved if you don't want a massive list of game attributes for self.PositionX and Y. I was looking at this with @jackhammer1000 in thread http://forums.gamesalad.com/discussion/71374/problem-with-health-bar
The problem is recording the X and Y positions to the table in real time. He came up with a solution to constrain the health bar using a timer. I just created a test project to try it and it lags as you can see and it gets worse the faster you go but it works. It can be disguised by making the health bar small than the actor. It may work better on a device I haven't tried that.
I can't think of a better way short of using an image of the actor and health bar combined and use this method to constrain an invisible actor for collisions. An image for each level of damage would need to be created.
I can't think of a way to constrain the health bar without a table and eliminate the lag. Maybe you or someone else can come up with a way to do it.
Universal Binary Template - Universal Binary Template Instructions Rev 4 (Short) - Custom Score Display Template
Accelerometer Controls
A little tutorial about setting up responsive accelerometer controls:
The tutorial and source file is available at my website as well.
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
Thanks Jamie!
Jumping Through Solid Platforms From Below
This quick tutorial will show you how easy it is to allow your player in a platformer game to jump up through a solid platform from below.
The tutorial and source file is available at my website as well.
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
@game on, you're welcome!
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
Graphical User Interface (Non-Scrolling GUI)
This is a pretty simple procedure but it gets asked often so I did a quick tutorial about how to create a non-scrolling graphical user interface (GUI).
The tutorial and source file is also available at my website.
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
RPG: NPC Conversations
This tutorial shows you how to use tables to set up and control NPC conversations in an RPG style game.
The tutorial and source file is also available at my website.
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
RPG: Chasing Enemies
I posted a new tutorial today about creating enemies that will chase the player in an RPG style game while finding their way around on-screen obstacles.
The tutorial and source file is also available at my website.
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
@jamie_c - Excellent! Great tutorial on AI. So simple when you think about it. Thanks for sharing!
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
@Braydon_SFX, thanks. I thought it was kind of cool to use the 'limited' collisions shapes that Gamesalad offers to make it work. In this case the circular collision shape that fits the actor (not the graphic in it) is actually a good thing!
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
Awesome stuff!
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Recently checked out your site. It is an absolute must see for those of us learning gamesalad. I signed up for your newsletter.