**POLL** What do you think a GS developer should spend the most time on? **POLL**
MattButlerStudios
Member Posts: 486
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Gameplay/Concepts for sure. We need to be making our own games, not clones upon clones upon clones
Exactly what he said ^
I voted for gameplay/concept, but really you should be spending all your time on all three of the choices!
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I definitely agree with the fact that Gameplay/Concept is most important. However, some Gameplay/Concept issues can be overlooked if you have great visuals!
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It's concept first and the rest follows naturally.
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Concept is first come then following art and etc. For my opinion, like Blek's concept is so great and important than other elements.
Graphics/art. How many games with rubbish graphics do you see win the game of the month? Rarely is it the one with the most interesting or engaging mechanic.
A very few simple-art games will become breakout hits on the App Store, but most of the top games focus more on graphics than original gameplay.
Sad sad state of affairs, but that's just how it is.
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Without doubt gameplay, test it out with limited to no art and if it's still fun to play add the art, don't forget music can also make a massive difference to a game and too often developers overlook the music and just use any old free tracks they can find that often don't fit the style of game and ends up ruining the overall experience.
Darren.
A great game has all three.
I agree that art makes a HUGE difference, but really it all boils down to the gameplay experience. Without the gameplay being interesting there really is no game in and of itself. I personally think that I shouldn't overlook music as much as I normally do. It really can add a lot to a game, it's just hard to come by..
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For first %50
Concept and graphics %35, sound/music %15
For last %50 -Promotion.
İn my opinion game development has two parts.50/50 Development and Promotion.
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