**POLL** What do you think a GS developer should spend the most time on? **POLL**

MattButlerStudiosMattButlerStudios Member Posts: 486
edited June 2014 in Working with GS (Mac)

Your input is valuable!

Comments

  • tylerglessnertylerglessner Member Posts: 246

    Gameplay/Concepts for sure. We need to be making our own games, not clones upon clones upon clones

  • AngryBoiAngryBoi Member Posts: 586
    edited June 2014

    Exactly what he said ^

  • quantumsheepquantumsheep Member Posts: 8,188

    I voted for gameplay/concept, but really you should be spending all your time on all three of the choices! :)

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • MattButlerStudiosMattButlerStudios Member Posts: 486
    edited June 2014

    I definitely agree with the fact that Gameplay/Concept is most important. However, some Gameplay/Concept issues can be overlooked if you have great visuals!

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    It's concept first and the rest follows naturally.

  • wolala123wolala123 Member Posts: 249

    Concept is first come then following art and etc. For my opinion, like Blek's concept is so great and important than other elements.

  • ArmellineArmelline Member, PRO Posts: 5,369

    Graphics/art. How many games with rubbish graphics do you see win the game of the month? Rarely is it the one with the most interesting or engaging mechanic.

    A very few simple-art games will become breakout hits on the App Store, but most of the top games focus more on graphics than original gameplay.

    Sad sad state of affairs, but that's just how it is.

  • UtopianGamesUtopianGames Member Posts: 5,692
    edited June 2014

    Without doubt gameplay, test it out with limited to no art and if it's still fun to play add the art, don't forget music can also make a massive difference to a game and too often developers overlook the music and just use any old free tracks they can find that often don't fit the style of game and ends up ruining the overall experience.

    Darren.

  • SocksSocks London, UK.Member Posts: 12,822
    edited June 2014

    A great game has all three.

  • MattButlerStudiosMattButlerStudios Member Posts: 486

    I agree that art makes a HUGE difference, but really it all boils down to the gameplay experience. Without the gameplay being interesting there really is no game in and of itself. I personally think that I shouldn't overlook music as much as I normally do. It really can add a lot to a game, it's just hard to come by..

  • unbeatenpixelunbeatenpixel Game Developer Member, PRO Posts: 568

    For first %50

    Concept and graphics %35, sound/music %15

    For last %50 -Promotion.

    İn my opinion game development has two parts.50/50 Development and Promotion.

    Check out my games on the App Store!

    Wordgraphy / Polycolor / 20 Seconds / Minimal Maze

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