Game Center - Multiple Behaviors at Once?

supafly129supafly129 Member Posts: 454
edited June 2014 in Working with GS (Mac)

Is there a downside to using multiple Game Center behaviors at once?

For instance, I was thinking of having my leaderboard button doing all the following in this order: 1. Login to Game Center, 2. Post Score, then 3. Show Leaderboard

Just figured that an auto login might becoming annoying, especially if the player chooses to never login to Game Center, and unless this hurts performance, I feel like this solution would be the best way to do everything at once.

Also, is the Game Salad Viewer/Ad Hoc known for showing multiple Achievement updates even when 100% complete? Hoping the published game wouldn't have that issue.

Comments

  • Thunder_ChildThunder_Child Member Posts: 2,343
    edited June 2014

    @supafly921‌

    I have heard you need like .2 seconds lag between actions for Game Center.

    Personally I have noticed it doesnt take much longer than an ad to show up...so on my dplash scene (Logo Scene) is where I placr my login behavior. (Auto with no timer). In my menu scene I have a button to show leaderboards they can touch whenever they want...and on my game over scene is where I have the behavior to post highscore (auto also). That way its done automatically for them....less intrusive I feel and doesnt ever interupt game play in any way.

    As far as achievments go, I havent messed with those yet.

  • supafly129supafly129 Member Posts: 454

    Ok thank you! Yeah in one of my games I have an auto login for Game Center, but if for whatever reason the player decides to cancel the login I was thinking of having both a "Login" behavior and a "Show Leaderboard" activate at the same time once the player presses on the Leaderboard icon but not sure if that would work

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