Feature Request: Flip Bitmap X, Flip Bitmap Y

ORBZORBZ Member Posts: 1,304
edited November -1 in Working with GS (Mac)
It would be really handy to be able to flip an actor's x and y bitmap. This would be particularly handy for things that walk left and right as you could simply use a single animation sequence and flip the x value depending on if the actor is moving left or right. (i guess technically mirror around the y axis).

Comments

  • rebumprebump Member Posts: 1,058
    I second this and should be fairly easy to implement.
  • RondoRocketRondoRocket Member Posts: 411
    BUMP!

    I'd love to see this implemented also. I've been doing some animation for my character and it seems like a waste of memory to have to drop a bunch of identical animations into GS that are flipped. Maybe they could add an option to the Animation Attribute that says "Flip". That would be awesome!
  • AfterBurnettAfterBurnett Member Posts: 3,474
    A very big +1!
  • ChaserChaser Member Posts: 1,453
    Can't tell you how long I've wanted a mirror image feature
    It would be great for file size reduction especially for animations
  • AfterBurnettAfterBurnett Member Posts: 3,474
    Yeah, I have plans for a SF2 style fighter. This would be a Godsend ;-)
  • FranzKellerFranzKeller Member Posts: 517
    YES! x 5 This basic game feature is VERY needed -
    for any side scrolling platformer, fighter etc.

    not to mention, it will double the bitmap memory efficiency of any such game!
    (and save us lots of time importing the same artwork twice)

    re: Salad FIGHTER!
    (That's why Sagat's eyepatch switches eyes when he walks the other direction ;-)

    I can do good character voices, etc. if you want some for that fighter ;-)

    I plan to make a fighter of my own at some point,
    but probably should work up to the challenge of coding it in small steps!
    (as this genre is more complex than most...)
    POLYGAMe said:
    Yeah, I have plans for a SF2 style fighter. This would be a Godsend ;-)

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