Particles spawning at the tail of a moving actor

So i have a boat and I want to create particles at the tail of it. This boat actor can move, and it rotates in the direction it moves to. I don't want to animate it because, i don't want to lose life points if an enemy collides with the bubbles and not the actual boat. Is there a way to solve this?

Comments

  • SocksSocks London, UK.Member Posts: 12,822
    edited June 2014

    Use sin and cos to constrain the particle emitter to the rear of the boat.

    This should help: http://forums.gamesalad.com/discussion/62202/linkmachine

    Or simply constrain the X and Y and rotation of the particle emitter to the boat and then offset the particle emitter point (within the particles behaviour) so they emit from the rear rather from the centre of the actor.

    Or even just emit the particle from the actual boat actor.

  • ExplosiveGamerExplosiveGamer Member Posts: 33

    @socks after much trial, finally got it right! thanks a lot the machine was crucial! Really glad that you not only made it but as well shared it with the community.

  • SocksSocks London, UK.Member Posts: 12,822

    @ExplosiveGamer said:
    socks after much trial, finally got it right! thanks a lot the machine was crucial! Really glad that you not only made it but as well shared it with the community.

    Glad it works for you ! :)

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