How to make universal iPhone ipad build

FuzzBuzzFuzzBuzz Member, PRO Posts: 119

Hi guys, so my question is in the title :blush: I wanted to know what was the meaning behind universal because my app can be downloaded on ipad but users have to choose " iphone app " in the app store... Is that what you are calling a universal build? Or when universal, should the app appear in both iphone & ipad categories in the app store ?
Thanks !

Comments

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934

    If you publish it properly as a universal build it will show in both stores. If you publish only as an iPhone app it will be avaible to iPad but in through the iPhone section

  • Thunder_ChildThunder_Child Member Posts: 2,343

    Also If you do this...be sure you use the stretch option, unless you have built your app in a true "universal build"...as in all screen sizes.

    Asking this question makes me also believe you may have NOT tested your app. Br sure to use an ad hoc provisioning profile and test your app prior to distribution to the App Store.

    Test test test.

    :-)

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    edited June 2014

    Good advice from both @tenrdrmer‌ and @Thunder_Child‌

  • FuzzBuzzFuzzBuzz Member, PRO Posts: 119

    @tenrdrmer‌ @Thunder_Child‌ Ok Great Thanks for the advice ! But i'm confused, how do you make a universal app? I know that you can select " universal build " when signing your app but not in the GS builder, there's only iphone, upas and some other options... i remember i selected that one time when signing an iphone app and when i uploaded my binary it failed because of that.

  • Thunder_ChildThunder_Child Member Posts: 2,343
    edited June 2014

    @FuzzBuzz‌

    We mean two different things....when using GS to build your game....there are ways...difficult for many....to detect screen size and have the app automatically adjust certain actors that maybe close to the edge of the screen. When you publish with GS in crop mode, depending on which device the game/app plays on, it may chop off edges of the screen either side or top depending on devuce orientation.

    If you do not know how to do this, (there are tutorials and forum threads one this technique) you can use the stretch option when publishing and it do just that....stretch your actors, so you can build your app one time without knowing all that UB stuff...(not so bad) and allow the game/app to play on all devices. This is when you woukd be publishing on universal and thats what we mean by universal....all okatfotms for ios.

    To say this a completely different way...

    Universal Build means "built" for all iOS devices.

    Universal Publishing means you are publishing for all iOS devices.

    Clear as mud now? Lol

  • FuzzBuzzFuzzBuzz Member, PRO Posts: 119

    @Thunder_Child‌ Yes sir ! hahaha :smiley:
    Thanks !

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