Timer problems
Jaws206
Member, PRO Posts: 19
Hello,
Could someone please help me out with a timer problem? I have a timer set up for my levels, but the timer does it own thing.
I would like the timer to start when I press start and stop when the level is over or when my main actor loses all of its 3 lives.
Thanks,
Gerard.
Comments
@Jaws206
Hello Gerard, without any idea of your programming solution so far, it's difficult to troubleshoot, as there will be variations as to how you'd approach what you're after.
However, one way: you'll want something along the lines of:
In your Start button:
And in an actor displaying the time:
Display Text LevelTime
P.S Make sure the attribute LevelTime is real if you want divisions of seconds to show as well.
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Hello gyroscope,
Sorry for the delay in responding as I’ve been working on the information you gave me. Sorry to say but it didn’t work as the timer stayed at zero, thanks for trying.
Gerard.
@Jaws206 upload a test project and someone should be able to get it going for you.
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Hi again @Jaws206 As @colander recommends, it'd be helpful to see a test project to gauge your angle on what you're after.
Still, I've made a small test file which will hopefully be useful for you. It's closer to what you're after this time around... my suggestion above wasn't quite right for you (although I'm not sure why you couldn't get the time to work - still, that's irrelevant now)...
So here's that test file for you to look at and hopefully "weave" into your game...
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
*** bump ***
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Hello gyroscope,
Sorry I didn’t get in touch as shift work makes me into a zombie, first of all I didn’t know what a test thingy was till I downloaded the one you put together.
Any way I gave your test thingy a good look over and I understand the “Start” bit, but I don’t know where to put the “simulate end of level and “simulate no lives left”.
I was going to upload a test of my game mechanics for you to look at and see if you can make head or tail of my set up.
I tried to upload my file but I got a message saying I can not upload more than 20 files at once, So I’m stuck I don’t know what to do now.
My end goal is to get the timer to stop when my gun player loses a life, which is for 1 second or more, or when I press the pause button and start up when in game play or I un-pause the game.
Thanks,
Gerard.
Did you compress your test file before uploading it? I won't upload if you don't.
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@Jaws206
Hi Gerard, those two buttons marked simulation are just that - to simulate when you've used a Change Attribute behaviour to end the game, or When you have your lives attribute becoming zero and so triggering it to stop, both in your actual game.
So I didn't mean for you to include those in your game -they are there for testing purposes for you; does that make sense?
As @colander says, make sure your test file is compressed before uploading... I'lll take a look and see how to "weave in" my example into your game file for you when you've uploaded it.
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Thanks guys, I feel like a right dunderhead here’s the compressed file
@Jaws206
Hi again - here's your test game file amended for you. I've added the Timer section as required, and tweaked throughout, including making the Lives start at 3 and to go down as they're lost - this is the usual way...
I'm sure it's quite straightforward for you to compare to see all of the changes.
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Thanks gyroscope,
I can see the amended sections and timer, the lives bit I didn’t know how to do that. Thanks for fixing it for me; I’m going to go to the garden to do some cartwheels.
Thanks again,
Gerard.
You're welcome, Gerard. You were that pleased you did cartwheels? Excellent!
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