Scene exit and entrance styles
ExplosiveGamer
Member Posts: 33
Thought it would be pretty beneficial, if people were to share their entrances and exits between scenes in this discussion. This is what I am doing right now to transition out of a scene. First off I have a boolean trigger in game attributes that signals true when a button that transfers you to another screen was released. The rule on the button is IF_touch is released DO_ change attribute Game.nextscene to true and then there is a TIMER that will change scene in 0.5 seconds. I went through each actor on scene and created a rule stating IF _game.nextscene = true DO _Change size -1. This gives a pretty cool shrink out exit for the scene. If there are ways of improving this method please let me know!!!! I hope more will share.
Comments
Nice idea (I might steal it )
Another method that might be nice is an animated pattern fade, they can work really well sometimes and if you are using a small pattern (in the examples below the image sequence is just 8x8 pixels) they are very processor and memory light.
3 example files: https://www.mediafire.com/?4d98gc1q2lb9rap
. . . .
@socks ahaha be my guest. The files you have posted don't seem to be fading for me, but i get your concept.
Not got access to my computer right now, but when I get a chance I will check the link (it's an old link) and repost if needed !
Anyone else?
I've just downloaded them to check, they work fine for me . . . ?
Numbers 1 and 2 work, but 3 doesnt for me.
All three files work for me.
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