Making my game free.

DanielADanielA Member Posts: 101
edited November -1 in Working with GS (Mac)
My game has not been making any money recently... I was wondering if making it free for a few days would boost some sales. Has anyone done this? If so how did it work out for you?

Comments

  • RHRH Member Posts: 1,079
    People have done this, I haven't. I think sciTunes tried it out when he was approached by a website. Seemed to get loads and loads of downloads but it didn't seem like that translated into that many more sales in the end. If you aren't going to do it with a lot of promotion I don't think it will be worth it in my opinion.
  • DanielADanielA Member Posts: 101
    Oh thats sad to hear...
  • UtopianGamesUtopianGames Member Posts: 5,692
    We just made Ghost Bash free and updated with an upsell screen to temp players into buying our other games (DropZone, Tumble Jumble, Jungle Bug & BuzzBee) so every time you die it goes to high score - up sell - restart game.

    Will let you know how it goes with the other game sales.

    Darren.
  • Peter_OlafsonPeter_Olafson Member Posts: 301
    I tried it on my two games and got ripped a new one. People seemed to be enjoying at least the one and left positive feedback until it went free. Then I got lots of 1 and 2 star votes... with no feedback. Doesn't really help me make them better and with those negative votes I don't expect to see any more sales of the first two.
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