[UNANSWERED]iOS Game works fine in GS preview, but when on a device (Xcode or GS Viewer) it crashes!
Hello,
My iOS game runs fine through the GS preview, but when I connect my iPhone to the computer and run it on the iPhone through the GS Viewer or by adhoc testing, my game crashes after I press the play button in my menu. My GS viewer stats read that my app is at about 140MB of memory usage when it crashes. Is there anyway in which I can reduce this/is this the problem?
Thanks,
Oliver