[UNANSWERED]iOS Game works fine in GS preview, but when on a device (Xcode or GS Viewer) it crashes!

olivernolivern Member, PRO Posts: 17
edited June 2014 in Working with GS (Mac)

Hello,

My iOS game runs fine through the GS preview, but when I connect my iPhone to the computer and run it on the iPhone through the GS Viewer or by adhoc testing, my game crashes after I press the play button in my menu. My GS viewer stats read that my app is at about 140MB of memory usage when it crashes. Is there anyway in which I can reduce this/is this the problem?

Thanks,

Oliver

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