Particle constraining fail...

ExplosiveGamerExplosiveGamer Member Posts: 33
edited June 2014 in Working with GS (Mac)

https://dropbox.com/s/yeeiaird2qrfuwk/bubble%20test.rar

This is what i got going on so far. What i am trying to do is have the bubbles spawn randomly all over the backside of the player actor at all rotations and also pushing it away from the player (kinda similar to a jet pack).

Comments

  • ExplosiveGamerExplosiveGamer Member Posts: 33
    edited June 2014

    Anyone????

  • ExplosiveGamerExplosiveGamer Member Posts: 33
    edited June 2014

    Figured it out. Most of the math was generated by the link machine.
    Set the particle spawner in the direction of self.rotation.
    Make sure the actor spawning the particles self rotation is constrained to the players' actor that actually moves.

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