Changing an attribute based on a collision/overlap time
I am trying to get an attribute to change based on if an actor is colliding with an another actor for a certain amount of time.
For example: If Actor A is colliding/overlapping with Actor B for 2 seconds it would change an attribute.
Is this possible?
Comments
Yep.
When actor collides with [Actor B] Timer after 2 seconds Change attribute...
Make sure run to completion is NOT checked on the Timer.
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