Changing an attribute based on a collision/overlap time

KCDKCD Member Posts: 24

I am trying to get an attribute to change based on if an actor is colliding with an another actor for a certain amount of time.

For example: If Actor A is colliding/overlapping with Actor B for 2 seconds it would change an attribute.

Is this possible?

Comments

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949

    Yep.

    When actor collides with [Actor B] Timer after 2 seconds Change attribute...

    Make sure run to completion is NOT checked on the Timer.

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