Making an actor not move until timer is finished

Hello all!
I am trying out my new game, so in the beginning it counts down (3,2,1,Go!) My actor spawns right away when i hit play and im able to make it move when the timer is clicking down, what i'm trying to do is make it so that actor cant move until the timer says "Go!" Please help its so simple i know!
Cheers
Mark

Comments

  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    edited June 2014

    @PyroMark

    Hi Mark, welcome to the GameSalad Forums.

    One way I think will be OK for what your after is to simply add a boolean attribute, let's call it Go

    After your Timer, add:

    When scene.YourTimerAtt = 0
    Change Attribute Go to true
    

    Then in your Rules for moving the actor, add in front of them:

    Rule: When Go is true

    There's a few other ways but it's not easy to say which method is best without seeing your existing Rules. But hopefully what I've suggested will work for you.

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