Something wonderful has happened!

AfterBurnettAfterBurnett Member Posts: 3,474
edited November -1 in Working with GS (Mac)
Okay, so a while back I bought Unity iPhone, thinking I'd quickly be the master of code and have top selling games. I then discovered that I am too stupid to code.

THEN, I discovered GameSalad and was lured in by the promise of no coding... yet I was still met with booleans, integers and the like, of which I now understand!

AND, upon picking up my trusty old Unity bible (a rather hefty selection of tutorial PDFs I printed off), I actually began making sense of the code! GameSalad and basically given me the knowledge I needed to know how games are built! I reckon with a few more months plugging away at GS, I'll actually be able to pick up Unity again and this time code something!

But for now, I'll stick with the no coding option ;)

Comments

  • JoshKahaneJoshKahane Member Posts: 470
    Same here! I am currently trying to learn Objective-C myself and I am also half way through an A-Level Computing course at Sixth Form and it has really helped me as well. While it was all jiberesh before having used GameSalad for about, hmm blimey must be a year or almost at least. Having done so it has really helped build my knowledge of how games are built and has helped me leaps and bounds in understanding logically how games come together in comparison to programming one.

    Thanks again GameSalad!
  • quantumsheepquantumsheep Member Posts: 8,188
    There's great variety in design jobs within the games industry. Some design jobs require no scripting at all, others do (something like lua, for example).

    I've never been able to get my head around scripting personally, till a friend recommended me for the job I'm at now (and about to leave!).

    I told him I had no scripting experience, and he just said 'The stuff you're doing in GameSalad is scripting - it's just more visual.'

    Using logic, conditions, equations, etc etc - it's all helpful (as you guys above me have pointed out!).

    It's great stuff, isn't it? :D

    QS

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • PhoticsPhotics Member Posts: 4,172
    quantumsheep said:
    I've never been able to get my head around scripting personally, till a friend recommended me for the job I'm at now (and about to leave!).

    What's the morale of the the story?
    ...learn GameSalad so you can get a game development job you won't stay at?
  • ORBZORBZ Member Posts: 1,304
    heh, i'm from the oppose spectrum. 15+ years of programming experience yet no art experience and didn't understand how games were built.

    GameSalad has let me focus on creativity without getting bogged down in the nuances of "elegant" code structures.
  • quantumsheepquantumsheep Member Posts: 8,188
    Photics said:
    What's the morale of the the story?
    ...learn GameSalad so you can get a game development job you won't stay at?

    Cheeky sod!

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • PhoticsPhotics Member Posts: 4,172
    quantumsheep said:
    Cheeky sod!

    Once again proving that Google Translate is currently not enough for properly translate text for your video games.

    Not being from the UK, I had no idea what this phrase meant. Heh... but I searched the Internet to find out and it was quite funny. HA HA!
  • CLAYCLAY Member Posts: 72
    @POLYGAMe : I know exactly what you mean hahahaha i'm doing the same and I hope people will do the same cuz gamesalad is great but it's just to iniciate you to the code ... after the first (Real) game you make you should understand how things are working ... my brother is working with gameloft here at montreal and he tell me that you'll have any possibility with the Xcode ... you can make anything AND REALLY FAST !!! he told me that the game that i'm making with gamesalad ... he can do it for a week ... I was like :O ... seriously if you understand objective-C you will have no limit ... ! GOOD LUCK EVERYONE !!!
  • AfterBurnettAfterBurnett Member Posts: 3,474
    Sounds good, I have a great book on Objective C and iPhone programming... I might look into it after my first few GameSalad productions... the first of which (a small, pointless, yet funny app) I am about to launch! Off to the store to buy my iPhone, then it's just a matter of waiting for Snow Leopard to arrive so I can get it live!

    THEN the hard work begins... the rest of the work on my shooter... LOL.
  • chosenonestudioschosenonestudios Member Posts: 1,714
    DONT BUY A IPHONE NOW

    THE 4G/ HD COMES OUT NEXT MONTH!

    WAIT AND YOU SHALL BE REWARDED!
  • AfterBurnettAfterBurnett Member Posts: 3,474
    I'm buying an iPod and I need something cheap and now!
  • chosenonestudioschosenonestudios Member Posts: 1,714
    POLYGAMe said:
    Off to the store to buy my iPhone

    Sorry I thought you were buying a new iphone not a ipod touch....

    But thats cool though too

    Good Luck! :)
  • AfterBurnettAfterBurnett Member Posts: 3,474
    I'm too poor for that ;)
  • design219design219 Member Posts: 2,273
    Walmart announced yesterday they are selling the 3Gs iPhone for $99.
  • chosenonestudioschosenonestudios Member Posts: 1,714
    design219 said:
    Walmart announced yesterday they are selling the 3Gs iPhone for $99.

    Dont give in, wait for the 4g/ HD!
  • Rob2Rob2 Member Posts: 2,402
    $99 on a 2 year contract?
  • chosenonestudioschosenonestudios Member Posts: 1,714
    Rob2 said:
    $99 on a 2 year contract?

    yea, so if you get one now you'll have to wait two more years for the 6g...

    And everyone else will have the 4g/ HD and all that 1ghz 512ram front facing camera, better back camera better battery, thinner etc. goodness...

    including myself.... Do yourself a favor and just wait!
  • BarkBarkCoBarkBarkCo Member Posts: 1,400
    But... if he is going to buy a iPod Touch anyway, he might as well get the 3GS at that price.
  • chosenonestudioschosenonestudios Member Posts: 1,714
    barkbark00 said:
    But... if he is going to buy a iPod Touch anyway, he might as well get the 3GS at that price.

    it'll still be at that price next month, just like the 3g costed $99 when the 3gs came out, might as well wait
  • Rob2Rob2 Member Posts: 2,402
    I'm in the uk and have a 3gs anyway, just curious...
  • IgnisIgnis Member Posts: 72
    POLYGAMe said:
    Okay, so a while back I bought Unity iPhone, thinking I'd quickly be the master of code and have top selling games. I then discovered that I am too stupid to code.

    THEN, I discovered GameSalad and was lured in by the promise of no coding... yet I was still met with booleans, integers and the like, of which I now understand!

    AND, upon picking up my trusty old Unity bible (a rather hefty selection of tutorial PDFs I printed off), I actually began making sense of the code! GameSalad and basically given me the knowledge I needed to know how games are built! I reckon with a few more months plugging away at GS, I'll actually be able to pick up Unity again and this time code something!

    But for now, I'll stick with the no coding option ;)

    I have always considered myself "too stupid to code" which is what kept me away from game development since the Commodore BASIC days, and recently attracted me to GameSalad. Then came my recent hurdles with GameSalad's interface/capabilities, so I started looking at Torque2D (I've written about this already so I won't rehash it).

    In all honesty, it doesn't appear to be mind-twisting difficult... definitely not on par with writing an entire game from the ground up using C++ and TextEdit! The engine is just considerably more full-featured, and thus it requires some scripting to tie it all together. Furthermore, it appears that scripting is mostly required for the logic aspects, at least for basic game operations... what I mean is, Torque2D requires that you write your own "Rules" while GameSalad makes that aspect visual (but the exchange, again, is that Torque is more powerful and flexible).

    Again, this is just my first impression of Torque, and I have not started any serious scripting yet. The rest of the TGB (Torque Game Builder) engine is actually very visual! This might come as a surprise to some people who think the other game development engines require extensive and deep knowledge of Objective-C, UNIX, etc. In fact, TGB looks very similar to GameSalad, and using GameSalad really helped me decipher the TGB interface faster. In TGB you also have "actors" which you drag into a "scene". You apply Physics principles to them (all included, all visual, and many more available). You set basic Collision parameters, position, rotation, movement, gravity, etc. etc. Scripting does become necessary when you need to define your "Rules", but I think with some tutorials and practice, I can accomplish the basics.

    Anyway, it's encouraging when I suddenly don't feel "too stupid" to script! Some of this even looks familiar to JavaScript which I have used (moderately) in my web design work. Of course, FMG, TShirtBooth and others make an excellent point: there probably is no faster way to bring a game from concept to reality than GameSalad... and for that GS serves a wonderful purpose... just so long as that concept doesn't exceed GameSalad's capabilities.
  • CurtandAshCurtandAsh Member Posts: 18
    Thath marveloth! Good job.
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