A bit frustrated
Stryfe01
Member Posts: 146
I've followed the guide for making an actor jump, and i'm still having issues. When my character jumps, it collides with the jump platform and bounces my actor. It usually upends the character and he ends up with him seeming as if he is floating on his back. Any suggestions?
Comments
That sets the bounciness of an actor.
1) If you set the actor's "Physics > Fixed Rotation" to "yes", the actor will never rotate... thus, the actor will never "upend onto his back".
2) Setting the actor's "Physics > Restitution" to "0" AND likewise for the platform will prevent the bouncing effect entirely.
Maybe that helps, maybe not. Without having viewed the Jump Tutorial or your test game, I can't determine exactly what is happening. Care to publish it to GameSalad.com so we can all see what's happening? Just takes a few minutes to do so...
One last question with this. I have an animation for the jump. it seems to be overriding the timer for the jump. This is how I have it set up.
actor -- receves event -- spacebar -- is down
animate -animation- restore image when actor is done (otherwise he freezes mid flip when i release the key)
timer - for .09 seconds - accelerate up - relative to scene - acceleration 10000
I've tried placing the animation within a group with the timer, inside the rule. But then it doesn't play the animation.
Yes I'm sure. I was changing the instance of the actor, but I wasn't adding a new actor. Ever since I upgraded to 8.6, I've been having this issue and the scenes taking forever to load/crashing when I make the GS window larger.
Timers are bad, like too much fat in your diet, try to avoid them.
Here is a video of the issue I am having with the jump. Never mind the sliding issue and the game is missing other items and animations