Constraining one actor to another

Loranzo23Loranzo23 Member Posts: 12
edited June 2014 in Working with GS (Mac)

Hello,

With the current collision shapes being only a circle and rectangle I have constrained a new actor to my main actor thinking it will increase the collision shape of my main actor because right now my main actor is going through the objects that are supposed to destroy it. Am i missing something that i need to add a rule to the actor i created to increase the collision radius or is this not possible? Thank you.

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