Movable problem(please help)Fixed
I try to explain myproblem. I have two actor.If one of them collide or overlaps to another ,both of them is pushing the other(I dont want them to push each other) also at the sametime I want to use rotate behavior or interpolate with one of them.And we have come to the problem,if I check movable,I can use rotate or interpolate but both of them can push each other,If I don't check movable,this time,I can't use rotate or interpolate,they didn't work it.
How can I skip this problem? This is really important part is my game.I can't give up this function.
One Sentence: When I use rotate or interpolate behaviour,I don't want them to push each other when they collide.
edit: crap,so easy,in the scene,one of them has collide behaviour,even if I do not remember when to use it.Nonstop 10 hours,this explain,I have to get some rest.
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