Tips for improving performance?
PPenguin
Member, PRO Posts: 110
Hey all, I was wondering if any of you have any good tips for improving performance in our GS games for iphone and ipad.
Currently it seems like most of my games struggle a bit with some noticeable slowdown, and aside from reducing the number of actors in a scene or reducing the number of behaviors in each actor, I was wondering if you guys have any tweaks you came up with to help improve performance in your games?
Currently it seems like most of my games struggle a bit with some noticeable slowdown, and aside from reducing the number of actors in a scene or reducing the number of behaviors in each actor, I was wondering if you guys have any tweaks you came up with to help improve performance in your games?
Comments
so my new game will just have 1 scene and it will only need to load once during the whole game (the beginning)
hope this helps good luck!
Spawns, timers, lots of actors, and constrains all hit performance really hard... So you want to use as few of these as possible. eg instead of using 5 different actors to spawn 5 other actors use 1 actor to spawn 5 other actors...
Reduce quality with a program like audacity all the way down to 2 or 3. Higher settings are a waste and above 7 on most program isn't even audible.
Also remember a stereo file is just two mono files. So if you don't need stereo effects or music no need to double up on size.
Trimming your audio down can cut load times in half or even more.