Gravity & actor mass distribution

I'm faking gravity within an actor via accelerate 270 deg. Is there any way to distribute the mass of an actor so that one side is heavier then the other side?

For example, if I held a hammer horizontally and dropped it, the head would hit the ground before the handle.

I need to preserve collision, so can't use restrain.

Comments

  • RThurmanRThurman Member, Sous Chef, PRO Posts: 2,880

    @BrackAttack‌ -- I can't seem to reproduce the phenomenon you describe. I just went outside and dropped a hammer in the grass. No matter what orientation I gave it (horizontal, vertical, 45 degrees) it always maintained its original orientation all the way until it hit the ground. I tried it at different heights as well.

    It appears that objects of differing mass distributions do not fall with the higher mass leading the way.

    I suppose that if a hammer is dropped from a high enough distance (like from an airplane), wind resistance will orient a hammer head down, but it wouldn't do so because of differing masses.

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