Retina iPad demands

BasGoodboyBasGoodboy Member, PRO Posts: 310

Hey all..

So I made my game for iPhone5, but decided to go universal.

I made all graphics x2, and size :2 for the original iPhone 5 app.. so the retina resolution should be ok..

Universal

But now I try to aim for universal. I used stretch, and on iPad it still looks flawless.. my game is pixelart for the record.

Retina

My only problem is I saw some threads Apple demands developers to take the best of the retina displays, does this mean, for iPad, the actors should be x4?

For the iPhone5 it coudn't be sharper, but for the iPad I do see it could be.. so making it x4 in stead of x2 would do the trick I guess..

Altho.. this would make the imagers twice as heavy, and would increase the game loading time Im afraid.

Questions

-Am I right on all this? And does it indeed increase loading time because of making the images bigger?
-Does stretch, which does stretch the actors a little for iPad, be a problem for Apple to go thru the AppStore authorisation program? I have no problem with the little stretch, there are no black bars, everything is filled and nothing seems cut off..

Grtz,

Bas.

Goodboi Gamestudios | Monster Jumper now on the App Store

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