I have a kickstarter special edition OUYA, played it twice... I prefer playing mobile spec games on my mobile devices. The OUYA always gets trumped by the PS3 when I sit down for some gaming.
They have been pushing out cloud streaming games lately, but that is not going to save it either. Most of their library is paid only. Mostly anything that is free is....*free (pay to unlock). The library of games is nothing to get excited about either. It's fun to poke around with. If you are brave enough to play with the SDK, you can have a nice little machine for presenting and tinkering with your games (not GS games of course).
They ran into some serious problems with their marketing early out, making outrageous promises, etc. and then they failed to secure a substantial developer base, including a means for developers to successfully monetize on the hardware. Additionally, by failing to do so early on, they've missed the bus for low-end games and are about to be trampled by bigger players.
I know the CEO of the company (she;'s a twin of an old Activision co-worker I worked with) and one of their Dev Relations guys. At this point, they are honestly clinging to survive..
They're never going to be able to compete with the big boys (MS, Sony, Nintendo) for AAA big-$ titles and are now being equally squeezed by the Amazon TV box and eventual Apple TV that will allow gaming to be shared between mobile devices and the TVs.. I'd bet that the updated Apple TV release (should it have extended game & app support) will be the straw that breaks this camel's back..
I recall them reaching out to GS a while back to try and get support and tie-in.. At this point, good thing GS was smart enough to not join up..
@KnightStar said:
They ran into some serious problems with their marketing early out, making outrageous promises, etc. and then they failed to secure a substantial developer base, including a means for developers to successfully monetize on the hardware. Additionally, by failing to do so early on, they've missed the bus for low-end games and are about to be trampled by bigger players.
I know the CEO of the company (she;'s a twin of an old Activision co-worker I worked with) and one of their Dev Relations guys. At this point, they are honestly clinging to survive..
They're never going to be able to compete with the big boys (MS, Sony, Nintendo) for AAA big-$ titles and are now being equally squeezed by the Amazon TV box and eventual Apple TV that will allow gaming to be shared between mobile devices and the TVs.. I'd bet that the updated Apple TV release (should it have extended game & app support) will be the straw that breaks this camel's back..
I recall them reaching out to GS a while back to try and get support and tie-in.. At this point, good thing GS was smart enough to not join up..
-- J
Not look'n good that's fo sho. They blew a lot of money on R&D and marketing for a company that size just trying to get this thing out that door. To be honest, I'm surprised that it has lasted as long as it has. I get a lot of email from them, but it is usually delete worthy.
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Sounds like they're clutching at straws tbh.
I have a kickstarter special edition OUYA, played it twice... I prefer playing mobile spec games on my mobile devices. The OUYA always gets trumped by the PS3 when I sit down for some gaming.
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Shame Ouya didn't really take off, i think its about dead isn't it?
Darren.
They have been pushing out cloud streaming games lately, but that is not going to save it either. Most of their library is paid only. Mostly anything that is free is....*free (pay to unlock). The library of games is nothing to get excited about either. It's fun to poke around with. If you are brave enough to play with the SDK, you can have a nice little machine for presenting and tinkering with your games (not GS games of course).
Its nice that they are offering developers content for free, without asking them
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Thats what I was wondering do the Developers even get paid now.
They ran into some serious problems with their marketing early out, making outrageous promises, etc. and then they failed to secure a substantial developer base, including a means for developers to successfully monetize on the hardware. Additionally, by failing to do so early on, they've missed the bus for low-end games and are about to be trampled by bigger players.
I know the CEO of the company (she;'s a twin of an old Activision co-worker I worked with) and one of their Dev Relations guys. At this point, they are honestly clinging to survive..
They're never going to be able to compete with the big boys (MS, Sony, Nintendo) for AAA big-$ titles and are now being equally squeezed by the Amazon TV box and eventual Apple TV that will allow gaming to be shared between mobile devices and the TVs.. I'd bet that the updated Apple TV release (should it have extended game & app support) will be the straw that breaks this camel's back..
I recall them reaching out to GS a while back to try and get support and tie-in.. At this point, good thing GS was smart enough to not join up..
-- J
Developers will still get paid the same amount for each download made by somebody using this service.
http://www.gamasutra.com/view/news/219939/Ouya_tests_allyoucaneat_subscription_program.php
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The did. Developers that are part of it are part of the "Opt in" for the Promo.
Not look'n good that's fo sho. They blew a lot of money on R&D and marketing for a company that size just trying to get this thing out that door. To be honest, I'm surprised that it has lasted as long as it has. I get a lot of email from them, but it is usually delete worthy.