Unpause Issue

I'm just using a flappy bird game to learn how to use GameSalad. I decided to start learning how to make the pause / unpause menu but ran into some issues. My game can pause / unpause fine using the pause behaviors, but when I unpause the game, the bird also jumps as if the screen was clicked. Is there some way to avoid having this happen? I tried to use a paused attribute to keep track of when the bird should jump, but this appeared to have no effect. I haven't been able to determine if the jump is the result of hitting the pause button (on play scene) or the resume button (on pause scene). I'm leaning towards the jump being from clicking the pause button. Any ideas on how to prevent the bird from jumping when I hit the pause button? If there was a way to force only this action to be done when the pause button is clicked, that may solve my issue, but I'm not sure of any way to do that.

Thanks!

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