Why is my game so glithy on Iphone 3G?!

expired_012expired_012 Member Posts: 1,802
edited November -1 in Working with GS (Mac)
Ok so I was testing with my 3rd gen iPod touch when makin my game but then yesterday input my game into an iPhone 3G and it is extremely slow! When I touch play, for example, it takes like 5 secs just to make the clicking noise and then an addition 7 secs to go to te first level. By the second level everything moves so slowly and everything is so glitchy that I can't even play that level. On my iPod touch I have very smooth gameplay and the transitions between scenes lasts about 3-4 seconds sometimes maybe even 2

Comments

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    The iphone3g uses older hardware and a slower processor

    How many moving actors on screen at once?
  • rebumprebump Member Posts: 1,058
    I'll be glad when the older gen devices start going by the wayside!

    Then you won't have to worry about this cr@p as much.

    Most stuff seems to work well on the 3GS and iPad.
  • expired_012expired_012 Member Posts: 1,802
    I have about 4-5 moving actors per scene
  • expired_012expired_012 Member Posts: 1,802
    Is there any way to fix this
  • rebumprebump Member Posts: 1,058
    Make sure images/sounds are all optimized. Make sure you code is direct. Strip out cr@p that isn't really necessary. That last one sucks.
  • JGary321JGary321 Member Posts: 1,246
    You can definitely get some good performance out of 3G. I created this my game Blighted Lands TD & it ran pretty decently over 3G. It has 10 Rule Heavy units moving across the screen along with spells going, sound sounding, & animations flashing. It's all in how you build it. You CAN have a lot going on, but it will require a lot of workarounds.

    It doesn't really matter how many `moving` actors you have. Moving doesn't take a LOT of resources. It's all the other bloat that is probably slowing it down. Check the forums, there are ways to optimize it.
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