Inconsistent Jump

autofireautofire Member Posts: 5
edited November -1 in Working with GS (Mac)
I have a problem similar to Scitunes is showing in his Inconsistent jump bug. I'm trying to make a ball jump automatically (like Doodle jump) but when I set the jump to go automatic, it once in a while makes a higher or lower jump. Sometimes it just stops jumping. Doesn anyone know how to fix this bug, or use another method of making a 100% consistent automatic jump (like doodle jump).

I've based my jump on the one in the platform tutorial.

Comments

  • Stryfe01Stryfe01 Member Posts: 146
    I've been trying a few different things with no luck. Mine works fine sometimes, others...not so much. Sometimes it just seems to go crazy and my actor starts jumping higher, and higher, and higher...
  • AfterBurnettAfterBurnett Member Posts: 3,474
    Jumping sucks in GS. You could try move behaviours and timers for a bit of a cheat way of doing it.
  • quantumsheepquantumsheep Member Posts: 8,188
    There was a recent thread about this, with a solution in there. Have a search for it.

    If you have no luck, maybe look at my profile - there's a downloadable template of how to use jump with interpolate. I think it works pretty well. You can modify it to stay up longer or whatever.

    Hope that helps,

    QS

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • AfterBurnettAfterBurnett Member Posts: 3,474
    You big, dirty show-off, QS :P
  • iSaladiSalad Member Posts: 4
    I was looking for the same thing, and after a long time, I got it. It's so easy, just create a Rule, when collides with the platform, Change Attribute self.motion.linearvelocity.Y to any value. That's all... and the easiest way!
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