Gravity Issue

NexusGameStudioNexusGameStudio Member Posts: 265
edited November -1 in Working with GS (Mac)
Gentlemen,

The game I'm working on deals with the factor of gravity, in version 0.8.5 I had rules that changed the attribute of the gravities strength when a button was pressed (example, when button is pressed, change gravity to -2500, when other button is pressed change gravity to 2500) this worked fine in the old GameSalad build, but the new one has changed how gravity works and the option for gravity under attributes no longer exists in 0.8.6. Would any of you know a good work around that replicates the same actions as it did previously?

Comments

  • rebumprebump Member Posts: 1,058
    Hasn't really changed other than breaking out gravity into X and Y components. Just use the Y component (attribute) of gravity.
  • NexusGameStudioNexusGameStudio Member Posts: 265
    Thank you, sorry I am so blind, I must have skimmed right over that attribute -_-"
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