State of GameSalad on 7-10-2014...
It's been a while since my last "state of" post. Coding, managing, designing, coding. Precious little time left for posting updates! I'll be leaning on @ForumNinja a bit to help prepare these posts and updates more regularly during these crunch months.
Now, on to the update!
We've been heads down working on quite a few things that you'll be interested in. Some are getting pretty close to release and others are still in the oven for some time. Here's the lowdown:
Finally getting a new nightly build out. We've been wrangling our new rendering code for a bit and whipping it into shape. It's a fairly major rework so it's to be expected that things are taking some time to prepare. This work has been holding up the nightly builds. We were hoping to push one live today with all the latest goods: new renderer, async multiplayer reenabled, bug fixes, and more! But some nasty bugs are holding us back. Expect a new release any day now on that front.
Release 0.11.1! We're on the cusp of releasing a maintenance build for 0.11 that has several bugfixes in it -- most notably related to some lag on chartboost & revmob ads. There are some other odds and ends in there too. This could also be live any day now. It's getting close!
Release 0.11.2! We're getting in front of some of the IAP changes introduced by Apple at WWDC. We've shifted one of our guys from updating Windows Creator to ensuring compatibility with iOS 8. If we play our cards right we should be sitting pretty for you when iOS 8 is live.
Public facing bug database! This is nearly complete and should be in your hands very soon. We've got it live to a select group and are putting it through its paces. This public facing bug database allows you to report bugs in a place that everyone can see and vote on.
New marketplace! We've got some exciting changes coming to our marketplace and how we approach pricing. We expect an alpha of this new improved marketplace to be ready in about two weeks. We'll then start opening it up to some select content creators, run it through its paces, and push it live. Good stuff!
Release 0.12.0! Work on this is somewhat delayed as we redirect toward prepping for iOS 8. But we should get back on it shortly. With 0.11.1, 0.11.2, and nightly builds coming again we've got a lot to chew on already.
Cross platform creator! Lots of time and energy are being spent on this new and improved version of Creator. We're still being tight lipped about it for now, but we're making some ridiculous progress putting this together. We'll share more when the time is right...
That's the high level for now. I'll task @ForumNinja with prepping more info for the next week and see how that fares. Until then!
Comments
Sweeeeeet!
Thanks for the update, looking forward to messing with the new renderer.
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Good news !!
Great news !! I really hope you also tighten up the review process, the old Market place - besides being a poor UX - was swamped with really low quality assets.
Love the sound of 'ridiculous progress', really looking forward to this !!
Nice to see an update. Looking forward to the stuff y'all have been working on! Keep it up!
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Can't wait for the asynchronousity™ multiplayer option to return!
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Great stuff, thanks @CodeWizard
Universal Binary Template - Universal Binary Template Instructions Rev 4 (Short) - Custom Score Display Template
Great awesome... work...
Is this Multiplayer include Local Push Notification ?
Appselly Marketplace - Buy & Sell App Source Codes
Great stuff!
Would any of these builds have the basic facebook integration included?
Great work GS team!!
And I hope we see an answer for these two questions as they are really on spot!
Looking forward to the New Marketplace. Now that I'm in a legal pinch when it comes to making games, I'm looking at getting into templates and assets
yes the same for me.... i need to use FB
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@CodeWizard Hey do you think for one of your next few builds you can toss in a couple really cool fonts? I know you guys would have to do quite a bit of work, most likely, to get us capable of putting in our own fonts. So in the meantime if it is easier, maybe just toss a few extra cool fonts in?
Awesome update..
Looking forward to -->
Facebook Integration and Google IAP...
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A little fix that would be nice, but isn't mandatory is.... When you create a new table and already have other tables created and named, when you double click the new table, it will open up another table because they alphabetize "after" you try to open the new table. Anyone else come across this or just me. Not a big problem. Can just click back then forward and they'll be alphabetized before opening the new one.
The long awaited Bug Database will be great and hopefully free up some GS Team time from reading, and sometimes responding to, multiple threads and posts. It will also save us from asking questions that have already been asked, complaining about bugs already reported, and best of all prevent us from using features with issues that get us rejections.
Good work GS.. thanks, keep on going
...but also looking for the "basic" facebook integrity...
just sharing score, within facebook, will give a big visuality for our games.
The impact of getting more players for our games is huge...
@CodeWizard Any good news
@madhanlab I've been working on gathering info from everyone and drafting up a fresh State of GameSalad post for you guys. It should be ready in the near future (likely tomorrow, worst case Monday).
@CodeWizard Are there any plans to add Google Play leader boards? Not sure if I've asked this already. I get negative reviews if I upload a game to the play store using Game Circle instead of Play leader boards.
@ForumNinja - cheers!
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@ForumNinja Thanks...looking for good news.
@ForumNinja Can't wait for a fresh post. I'm becoming a GS Forum junkie. I check several threads, several times a day in the hope of some new major development. I spend more time here than on Facebook, Google+, Twitter, Pinterest and Redit all put together!