Low Battery/Notifications interfering with game.

rhysdaramborhysdarambo Member, PRO Posts: 33

Hi folks.
I have a very simple, addictive, face paced game which I though wouldn't need a pause button.
For the sake of simplicity imagine flappy bird.
Nearing completion and testing it out in ad-hoc everything was 100%..

UNTIL..

I got a snapchat from one of my friends and was alerted through the top of my screen as a notification.
How could I be so stupid to forget about this! Then I got thinking.
There is the following I need to take care of.

-Notifications
-Incoming Phone Calls
-Battery Level

My code is rather complex, although the nature of the game aims to be minimalist.
I must admit, the game is very satisfying and pleasing. IMO it has some potential.

Now here's the thing. I would like to create a custom pause button but GameSalad would not know to use that when a notification interrupts the gameplay, right? So that leaves me with one other option. Use the pause behaviour which I don't like due to the loading icon. Oh well. No matter which way I do it, it is going to be extremely complicated. There are probably at-least 12 attributes at play in any given instance of the gameplay which I will have to constrain instantaneous when pause is tapped.. hmmmm this is not going to be fun!
I'm in the process of learning Objective C through Xcode, it is actually a lot of fun.
I'm off to uni next year to pursue software engineering which I am really excited about!

Yarn over.

Has anyone got any tips? Best way to go about this?

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