GameSalad, Processor Test .... Insteresting....

chosenonestudioschosenonestudios Member Posts: 1,714
edited November -1 in Working with GS (Mac)
Alright I have two iPod Touchs (both mb bootrom and obviously both 2nd Gen) I wanted to test some GS loading performance....

So I jailbroke one of them, (there both running 3.1.2) Loaded on some third party crapware.. You know background downloader, multitasking etc. And what do you know the jailbroken one runs a hell of a lot slower!

Most of you will say oh well obviously!

Well heres some tests I performed:

Pocket God: Regular: 18.6s Jailbroken: 23.2s
Minigore: Regular: 7.1s Jailbroken: 11s
Doodle Jump: Regular: 5.1s Jailbroken: 5.5s

Yes three classic iGames

JetPacked! Regular: 17s Jailbroken: 17s
Currently unannounced project by me: Regular: 15.2s Jailbroken: 15.2s

(Both of these are GS games made by me)

This pretty much nails the head in the GS processor coffin:

Obviously theres a preset time limit....

I hope this is addressed in .8.7 because this is unacceptable

(Also all of the game software was the same version)

(I started recording the time as soon as the app was pushed)

Feel free to test this yourself don't just believe what I tell you!

(BTW I did this test to the best of my ability, their might be slight human error, but you get the general idea between the tests)

Comments

  • chosenonestudioschosenonestudios Member Posts: 1,714
    hmmmm, maybe everybody already knew this?
  • EastboundEastbound Member, BASIC Posts: 1,074
    I think the problem is that it's 11 pm on a thursday night for most of us :p

    Very interesting indeed, though.
  • chosenonestudioschosenonestudios Member Posts: 1,714
    Eastbound said:
    I think the problem is that it's 11 pm on a thursday night for most of us :p

    Haha I didn't even know it was a thursday!
    +1 for summer
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Gendai seriously need to lower the time, its too long to have to wait for it too load!
  • UtopianGamesUtopianGames Member Posts: 5,692
    TFI FRIDAY NOW!!!

    Yeah good post...and yeah they need to lower it for sure.

    Darren.
  • design219design219 Member Posts: 2,273
    I've heard of jailbreaking iphones, but I'm not sure what this test really means? You are saying GS games run like they are working on a jailbreak, why would that be?

    Can you give a guess as to what you suspect?
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    jailbreaking your phone means that you can do more with it. Apps that are not approved by apple can be distributed elsewhere and downloaded straight to the phone. Lots of games etc get cracked and can then be downloaded for free.
    The other side of it was just to be able to do more. There have been some great apps that have not been approved by apple and they are sold and can then be installed. i.e. An app has been created that is wirelessly syncing with itunes, apple rejected it and said when the 19 year old i think has finished uni then to send them a cv as they were impressed with how he did it. They were never gonna allow it on the store so he is now distributing it to jailbroken iphones for $9.99 (if i remember correct) and think at one point of reading the article had sold 20,000 (think it was the initail day/week) so had made $200,000 but he thinks he would of been a millionaire had apple allowed it!

    So judging by the tests it seems when you've jailbroken an idevice it slows down a bit, as seen in the results. The fact that GS games loaded the same indicates that the load delay is not the engine or anything loading, its ready, just there is a specific time delay pre-built into our apps!
  • design219design219 Member Posts: 2,273
    beefy_clyro said:
    ... there is a specific time delay pre-built into our apps!

    What could GS possibly benefit from doing this?
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Longer advertising i guess. i dont know, i dont work for Gendai ;) Its got to be the reason, when you build a game with a blank scene with one white rectangle box in, it still takes the same time to load! If you reboot your phone and 1st app you launch is a GS app, does it load significantly quicker, then if you try again or launch a dif app (non-gs) and go back in its back to its usual time to load? Mine does! Think how quick a game loads when you launch the GS viewer, go to recent games and sleect one you've previewed before
  • quantumsheepquantumsheep Member Posts: 8,188
    design219 said:
    What could GS possibly benefit from doing this?

    To 'spread the word', I guess.

    @original poster:
    To be honest though, interesting though it is, a test group of just two GS Apps isn't enough to really draw any conclusions from. Try a few others (there are plenty of lite versions around if you don't want to spend some money!) and try them if you have time. If there's a 100% time sync across 10 or 15 apps, then *that* would make it more interesting!

    Cheers,

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • design219design219 Member Posts: 2,273
    quantumsheep said:
    To 'spread the word', I guess.

    Wow, if that is the case, you'd think the extra we laid out for the pro membership would let us get past that.

    Wouldn't mind hearing a head chef weigh in here.
  • YodapolloYodapollo Inactive, Chef Emeritus Posts: 447
    Hello.

    First off, I want to let everyone know that we're currently looking into the load time issue. I can't say if this is for sure going to be resolved with 0.8.7, or if it will be with a later release. All I can say is that we're working on it.

    Second, I can tell you that this, in no way, is a deliberate or intentional time delay. It's not for advertising, or anything else. Of that much, I am absolutely certain.

    I hope this helps. Thanks, chosenonestudios, for bringing this to our attention.

    --Yodapollo
  • EastboundEastbound Member, BASIC Posts: 1,074
    I'm kinda bummed to hear the delay wasn't intentional. At least then it could've been sped up easily :/
  • design219design219 Member Posts: 2,273
    Haha, yeah, I agree Eastbound.

    Yodapollo, thanks for the update. It is much appreciated.
  • chosenonestudioschosenonestudios Member Posts: 1,714
    alright thanks yoda, hope its resolved soon! The day my GS game is loaded in 5 seconds will probably be the greatest day in my life!
  • WeswogWeswog Member Posts: 1,171
    Me too:)

    Cheers, Weswog
  • QuinnZoneStudiosQuinnZoneStudios Member Posts: 452
    For the record, when I load my in development game on the iPad it loads much faster then my iPhone and it's exactly the same game. So that backs up our little green friend Yodapollo.

    Also I have noticed faster load times when my game is smaller, even on the iPhone. Looking forward to the next update though as I'm kind of holding back a little, waiting for the engine to catch up with me.
  • PhoticsPhotics Member Posts: 4,172
    Yodapollo said:
    First off, I want to let everyone know that we're currently looking into the load time issue. I can't say if this is for sure going to be resolved with 0.8.7, or if it will be with a later release. All I can say is that we're working on it.

    Second, I can tell you that this, in no way, is a deliberate or intentional time delay. It's not for advertising, or anything else. Of that much, I am absolutely certain.

    This post is absolutely huge in improving GameSalad community relations.

    1) It addresses and corrects a misconception.
    2) It lets the community know what you're working on.

    I look forward to improving and re-releasing my GameSalad games with the shorter loading times.
  • ValanValan Member, BASIC Posts: 410
    This is not only huge for the community but for Gamesalad as a dev system. At the moment Gamesalad has the rep of poor iPhone OS games and slow, slow load times.
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