Best method to use to lock and unlock levels?

stahboystahboy Member, PRO Posts: 150

Exactly as it says! Thank you!

Comments

  • joshiwujoshiwu Member Posts: 207

    if youre not publishing to html5, I believe a table is the best method.

    three ways, a table, Attributes, OR combo attributes and tables.

    If you want to publish the html version as well you will need to save that data in attributes, bc at this time the html5 exporter or player don't support tables, you must delete tables before export.

  • stahboystahboy Member, PRO Posts: 150

    Yes! That's what I thought! I have a table that would save the high scores and round rules actor that indicates what level is locked and unlocked

  • UtopianGamesUtopianGames Member Posts: 5,692
    edited July 2014

    Try our free template see if that sorts you out.

    http://www.deepblueapps.com/level-select-system/

    Darren.

  • stahboystahboy Member, PRO Posts: 150

    Thank you Darren! I will check it out

  • UtopianGamesUtopianGames Member Posts: 5,692

    To open with 11.0.13 right click to "show info" then change the extension to .gameproj as it was made with the older RC version of GameSalad.

    Darren.

  • stahboystahboy Member, PRO Posts: 150

    Thank you, I have another question though. Does the change scene behavior decrease performance/optimization?

  • MTimmonsMTimmons Member Posts: 2

    Hi Darren

    First off thanks for this template it really is great. Im currently starting to use this template in my project but I have one problem I'm coming up against. At the end of each level I'm trying to have the green "level complete" actor popup on screen (which iv done) but to also try and pause everything at the same time (all moving actors). Iv tried putting this actor into a separate pause screen but its not working now. Iv looked at lots of pause options and tuts but i can't seem to get it working, is there something I'm missing? (besides the obvious game salad experience :-) ) id be very grateful if you could help me out or guide me here thanks!

    Michael

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