Anyone here know how to crack a safe?
JackBQuick
Member Posts: 524
My game Thumbs has just been released in the App Store today. It is a puzzle game where you are Thumbs, Intergalactic Safecracker Extraordinaire.
To open the safe, you need to move all six blue buttons to the six targets (the order doesn’t matter). At the same time, you can’t let the red buttons touch those same targets or else they will explode.
To find out more information, please visit the Thumbs Game website.
If you would like to try this game, here is the link and some promo codes:
http://itunes.apple.com/ca/app/thumbs-intergalactic-safecracker/id373562508?mt=8
KH6AE4YPKANT
9YEEWHEYRX63
JEJYR3MMAARL
44JNWFRTYXEL
LWNLY7KAL63L
Thank you, everybody, for all your help!
I appreciate the support from the GameSalad community.
To open the safe, you need to move all six blue buttons to the six targets (the order doesn’t matter). At the same time, you can’t let the red buttons touch those same targets or else they will explode.
To find out more information, please visit the Thumbs Game website.
If you would like to try this game, here is the link and some promo codes:
http://itunes.apple.com/ca/app/thumbs-intergalactic-safecracker/id373562508?mt=8
KH6AE4YPKANT
9YEEWHEYRX63
JEJYR3MMAARL
44JNWFRTYXEL
LWNLY7KAL63L
Thank you, everybody, for all your help!
I appreciate the support from the GameSalad community.
Comments
- Add a few difficulty levels (easy has more blue buttons and fewer targets to fill, hard has more targets and an equal amount of blue buttons.)
- Add a stat for how many times each difficulty level is played.
- Then add stat for the "average moves to win" for each difficulty level. I would include a reset button for all stats.
Then you could do promotional contests to see who has the lowest average moves for each difficulty level over a 100 session period in each level...
FYI...I'm working on a block based puzzler where I will be employing similar tactics.
I think I saw some screenshots you posted of what you are working on. It looks challenging. Good luck on your app.
You've all given me some great ideas -- thanks for the feedback!