Anyone here know how to crack a safe?

JackBQuickJackBQuick Member Posts: 524
edited November -1 in Announce Your Game!
My game Thumbs has just been released in the App Store today. It is a puzzle game where you are Thumbs, Intergalactic Safecracker Extraordinaire.

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To open the safe, you need to move all six blue buttons to the six targets (the order doesn’t matter). At the same time, you can’t let the red buttons touch those same targets or else they will explode.



To find out more information, please visit the Thumbs Game website.

If you would like to try this game, here is the link and some promo codes:

http://itunes.apple.com/ca/app/thumbs-intergalactic-safecracker/id373562508?mt=8

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Thank you, everybody, for all your help!

I appreciate the support from the GameSalad community.

Comments

  • BarkBarkCoBarkBarkCo Member Posts: 1,400
    While the game seems interesting, I think it would lack a certain replayability. Please don't take offense, I mean this to be constructive.

    - Add a few difficulty levels (easy has more blue buttons and fewer targets to fill, hard has more targets and an equal amount of blue buttons.)
    - Add a stat for how many times each difficulty level is played.
    - Then add stat for the "average moves to win" for each difficulty level. I would include a reset button for all stats.

    Then you could do promotional contests to see who has the lowest average moves for each difficulty level over a 100 session period in each level...

    FYI...I'm working on a block based puzzler where I will be employing similar tactics.
  • JackBQuickJackBQuick Member Posts: 524
    No offense taken, barkbark00 -- I appreciate your honesty.

    I think I saw some screenshots you posted of what you are working on. It looks challenging. Good luck on your app.
  • Rob2Rob2 Member Posts: 2,402
    Great app..agree with bark...reviewed
  • JackBQuickJackBQuick Member Posts: 524
    Thanks, Rob2. I'll certainly work on more levels and the stats that barkbark00 mentioned in my next version.

    You've all given me some great ideas -- thanks for the feedback!
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