Collisions and interpolate problem/ issue

diegocsdiegocs Member Posts: 531

Thesituation is that I have circulars bombs which start with a radius of 0 pixels which expand up to a radius of about 50 pixels, thanks to the "interpolate" behaviour. There are this other circular objects that move around the game and if they collide with the bombs they disappear, fairly simple. The problem i'm having is that this works most of the time, but sometimes the collision recognition is not immediate, and it take a couple of a fraction of a second more for the circular objects to disappear. Even worse is that sometimes, they don't disappear at all really.

Does anybody know how to fix this?

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