How about dropping the price of pro to $199?
revoltandreverb
Member Posts: 159
As far as I can see there's going to be a bigger influx of pro members since free members can't publish to app store. Why not drop the price of pro to $199, since surely the higher numbers of new pros will make up for the difference.
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Why would they lower the price of the software, they're not offering any fewer features? I'd rather them keep the price the same, earn more money to pay for more developers...
"surely the higher numbers of new pros will make up for the difference."
Two philosophies...
1) Make the price lower and attract more users.
2) Keep the price higher and make less sales, but more money per sale.
Both work. Which would work better for them... probably the first, since they're a start-up. In the beginning, it's more important to build your base than to make the extra profit... especially if they can later monetize said base by... oh... say... template sales, percentage of profit from the marketplace, etc.
Or even offer multiple tiers and offering additional features for the different teirs.
So many ways to make money...
True. My reasoning is that I probably wouldn't have started with GS if there wasn't a way to publish on the app store in whatever way with ads etc. for free just to start of with. Seeing my free app on the store gave me confidence. I think they will be bouncing a lot of new members by charging $300 in an all or nothing approach.
My suggestion would be to perhaps charge $200 for apple publishing and $300 for apple and andriod
The issue with the free publishing will be fixed and it will no longer be an issue.
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Is there an ETA on that?
I have no idea, you'd have to get in contact with support. But as with any software issue I'm sure the reality is 'when it's complete...' whenever that is.
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I've argued for different pricing plans before, but it's not something I feel strongly about.
GameSalad could avoid this whole problem though by just disabling the ads for free users until they fix the issue. They have a toggle they flip when a Pro user publishes a game, I find it hard to believe it would be that difficult to temporarily flip it for free users too.
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see last post in this thread
http://forums.gamesalad.com/discussion/70595/gamesalad-made-my-app-get-rejected#latest
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Thanks. I apologize for assuming that the ad bug was permanent. I thought it was an Apple thing that there was no way around.
It doesn't always work that way. Personally the price is fine. GS could get more if they wanted. If your not paying for it. Then you get to deal with the trade offs that's life and unlike life, that's fair.
I reckon a lower priced monthly subscription would work. Even Adobe do that now. People can afford ten or twenty bucks a month but a couple of hundred in one lump (or thousands, in Adobe's case) is a bit more of a whack to the wallet and over the long term, GS would make more money, anyway
The only way monthly would work is if there's terms for how long the subscription is to be paid for. Otherwise people would pay for a month and launch all their games at once. Then not pay again until they have to update.
Yeah, that's how it works. Other dev kits offer the same service, you pay when you need it. Because a lot more people take up the offer, it's a lot more profitable. Even if they only use pro when it comes to distribution time, I'd bet there'd be more than ten times the amount of people signing up.
@POLYGAMe is correct. I forgot what the number of free users is but it was an incredibly high number. I can assure you a good number of them would pay for a month or two here and there when they actual need to release a game/update a game. The fact of the matter is most people don't need 12 months of Pro, they need month(s) here and there that fit in with their development.
I think they need to do away with the free version so it would help cut down on some of the crud games in the App stores.
It is hard enough to show the coolness of GS and have it taken as a great game engine with so many GS games that don't even have any artwork, just naked actors running around on a screen, or all the crap bird games... Oh Look, another flying bird with Mario's sewer pipes flying around...LOL
And if you are not happy with the $299 then if you are a student swing over to Studica and get it for $149!
http://www.studica.com/us/en/GameSalad/gamesalad-creator-pro.html
Ive said before that there should be more options for payments. Subscriptions is the way to go. Adobe, Unity, Unreal Engine, Microsoft - they are all switching to offering a monthly subscription service.
The downside is that income will fluctuate, but there is still no harm in remaining free and having adverts in place like they do currently.
However, the whole advert/reject problem only came about because Apple are so far up their own rear end. #controlfreaks
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Try and get a job as a mod, they get GS for free
If we made an SDK similar to GS we would make one version thats free to use then charge $99 a year if you want to publish to the stores.
Darren.
mods never got it for free, there was a line cook program a while back that gave out GS for free provided you tested the beta releases and submitted bugs. If you didn't submit feedback for 2 consecutive releases you were dropped from the program. It just happened that most mods were in the program, but there were many others outside of it, something like 20-25 people. That stopped at the end of 2013.
i think the free to use 100% of the app and pay to publish is a good way to go, it seems to be that's the way most places are heading. Who knows, GS might end up that way once the new interface comes out.
but for everyone who says they would only pay for the month to publish, remember things like open URL / twitter and networking are pro only, and something like networking really needs to be implemented throughout the process.
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A pay to publish system wouldn't be a bad idea. Even if it was like $20 or more per game. Would hopefully help keep the level of crAPPS lower. That or subscription (which can be used that way).
crAPPS... Nice one @POLYGAMe!
This post would be more relivant coming from someone who is already a pro user.
Most of the people making the comments look to be Pro, @Adamgopro....LOL
I never once bought Creative Suite or Photoshop, but have been happily subscribed to Creative Cloud for over a year now. A monthly charge is much easier to accept than thousands up front. I'd love to see GameSalad shift to a monthly model. Perhaps they should strip the free version down to an even more basic version and make the expanded Pro version only usable with a monthly subscription.
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Actually, I think it would be the opposite. The reason they're not a pro user is tha price barrier.
I think it's funny...we as devs think of an app...we build it...send it out free with limitations with available in app purchases to unlock its full features...but when it's our money well....that's just not acceptable !! Hahhaa. I totally agree with a free to use and build software.....pay if you want to unlock and publish....although I don't think of GS as freeware...it's no different than apps we build.
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Well, that's how GameSalad makes their money. If they just dropped the price when someone asked them to, they might be out of buissness.
Not true at all!! The free pro I have right now was earned through participation in contests and promotions where free pro was a reward. I have had pro in the past through the linecook program and I have also paid for it.
You quit that level headed rational thinking you silly boy. That's not allowed here.