What part takes up the most in an app file size?

FrantoFranto Member Posts: 779

I noticed a game with tons more graphics and levels than mine is only around 40 MB in app form. My game only has 6 enemies, 2 playable characters, and two levels, 2 menu scenes, and 4 unused scenes that only have some large objects in it and nothing more, and its at about 55 MB already.

My graphics are all .PNG saved at the highest setting of quality. I'm wondering if its images, actors/scenes, behaviors, or something else that takes up the most space? Actually, I'm gonna go trim the fat and see how big the file really is.

Comments

  • 3DMA3DMA Member, PRO Posts: 162

    Graphics and Audio makes the biggest part of an App... A lot people forget about the Audio... Sounds Music and everything else ;-)

    Are you PNG Files optimized in Size? (max. double the needet Size) ?

  • gingagaminggingagaming FREELANCE GS DEV Member Posts: 1,692

    99% images.

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    Audio seems to take up the most in my experience.

  • FrantoFranto Member Posts: 779

    @3DMA I haven't even added the audio yet. :{ I guess I better limit it to just music and a few sound effects. Yeah, I've begun optimizing them, I still have to optimize the enemies and the levels, but the player characters are done, it's noticeable when I play it on a browser that supprots RI, on big screens, the player characters are sharp while everything else is still low res but big.

    @gingagaming I see.

    @jamie_c Ah, then I definately should minimize my audio to just a few files.

  • Thunder_ChildThunder_Child Member Posts: 2,343

    Is that 55 in GS? Wait til you publish it's going to add another 2/3rd that in size....

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