Collision issue with Scene Wrapping

pjburnhillpjburnhill Brighton, UKMember Posts: 18

Hi, when using scene wrap, is there a way to make collision work so that an object that is split with the wrap can collide on both 'sides'? I have an object which is static and half is on the left of the screen and the other half is on the right. Only one side collides, depending on which side the centre point is, I suppose.

Any ideas of a workaround? Using a fake object and constrain two halves of the original object to that fake object? Still probably having collision shape issues (needs to be sphere)?

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