Some sound files missing after uploading to Arcade.
Alano
Member, PRO Posts: 70
Hey all,
Well my 13yr old son finished and uploaded his first game. Have a look if you want. (Proud dad here!)
http://arcade.gamesalad.com/game/123554?filter=newest&platform=html5
Anyway, the sound track plays but the getting fried and hitting the ground sound FX does not. He made the audio files in Garage Band and exported as MP3. Strange thing is that in Safari the SFX sounds are missing. In FireFox the sound track is missing but the SFX plays.
Thanks,
Alan
Side note: He made the bulk of the mechanics and most of the graphics in one day. Art work made on iPad. Sound in Garage Band.
Comments
...granted he watched TSB's tutorial on the light beams but still.... ;-)
@Alano, I have not tested the differences between the browsers lately, but as you describe it, the sound problems seem to persist.
Chrome does seem to play the music and SFXs though.
Cool looking game!
MESSAGING, X-PLATFORM LEADERBOARDS, OFFLINE-TIMER, ANALYTICS and BACK-END CONTROL for your GameSalad projects
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That's very cute, I like it.
The sounds (music and sfx) seem to work fine in Chrome on my Macintosh.
I've published a couple games to the arcade and different browsers definitely display the games differently. I only tested it in Chrome.
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
Thanks guys! Thanks for telling that it works in Chrome. Unfortunately my mother-in-law only knows Safari. Any ideas on a tweak I can do to make his game play nice with Safari?
-Alan
Thanks for the kind words on his game too. He likes Castle Crashers and the characters are influenced by that game.
-Alan
@Alano, unfortunately HTML5 (as a "standard") is still a disaster. It is a nightmare as there are multiple ways of doing the same thing, like support sound, and different browsers chose to only support one or the other.
Have a look at http://html5test.com/, run it on each of your browsers and see the differences.
You will see that even common codexes as MP3 or WAV are not supported by some major browsers.
If GS wanted to make sound work across all browsers then they would need to implement various types of sound output, even compensating for different versions numbers of each browser.
Developers who develop specifically in HTML5 are currently very disillusioned, as awesome as the browser technology is, developing it takes on average 5 to 10 times longer than other solutions given the incompatibilities.
MESSAGING, X-PLATFORM LEADERBOARDS, OFFLINE-TIMER, ANALYTICS and BACK-END CONTROL for your GameSalad projects
www.APPFORMATIVE.com